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3ds Max

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  • Page 4
13 Apr 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.3 for 3ds Max Released

Verge3D 2.3 for 3ds Max Released

Announcements3ds Max, LZMA, Puzzles, releases, Verge3D, web design, WebGL
It's been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you'll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support…
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14 Mar 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.2 for 3ds Max Released

Verge3D 2.2 for 3ds Max Released

Announcements3ds Max, Facebook, PBR, Puzzles, releases, Verge3D, WebGL
We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to…
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26 Feb 2018
By Yuri Kovelenov
6 Comments
Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

Announcements3ds Max, Blender, Facebook, glTF, releases, Verge3D, WebGL
In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the…
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08 Feb 2018
By Yuri Kovelenov
0 Comments
Verge3D for 3ds Max Released

Verge3D for 3ds Max Released

Announcements3ds Max, company, releases, Verge3D, WebGL
We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available to Autodesk 3ds Max users! 3ds Max meets WebGL Verge3D is a real-time renderer and a toolkit which allows for creating rich interactive experiences running on websites. Thanks to the underlying…
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