Verge3D 3.8 for 3ds Max Released

Verge3D 3.8 for 3ds Max Released

We are excited to present a new release of Verge3D for 3ds Max! Version 3.8 brings augmented reality to iOS via USDZ, dynamic ambient occlusion, a revisited approach to building 3D user interfaces, planar reflections with light probes, coverage transparency, many new Arnorld nodes, new and improved Puzzles, and various…
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Verge3D 3.8 for Blender Released

Verge3D 3.8 for Blender Released

We are excited to present a new release of Verge3D for Blender! Version 3.8 brings augmented reality to iOS via USDZ, Eevee's native ambient occlusion, a revisited approach to building 3D user interfaces, planar reflections with light probes, alpha hashed transparency, new and upgraded Blender constraints, new and improved Puzzles,…
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Verge3D 2.17 for Blender Released

Verge3D 2.17 for Blender Released

We are happy to finalize this year efforts by another release! The 2.17 update brings many Blender integration improvements including the possibility to create anisotropic materials, a Windows installer, range sliders for post-effects with real-time preview, CSS colors support in Puzzles, various WebXR/VR updates, and the QR code generator for…
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Verge3D 2.12 for Blender Released

Verge3D 2.12 for Blender Released

We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality…
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Verge3D 2.10 for Blender/3ds Max Released

Verge3D 2.10 for Blender/3ds Max Released

We are excited to announce Verge3D 2.10 for both 3ds Max and Blender users! For this release we added experimental VR support, automatized the updating of apps, implemented first-person controls, added puzzles for dynamic loading, taking screenshots, sending and receiving data over network and supported several new Max' maps and…
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