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Blog

Verge3D 3.2 for Maya Released

Verge3D 3.2 for Maya Released

Here is a new version of Verge3D for Maya! For this release, we implemented node-based materials (!), upgraded real-time shadows, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools, enabled auto-merging and backuping HTML/CSS/JS files when updating apps, further expanded the documentation, and made many other improvements the full list if of which you can find below. Node Materials We initiated the implementation of node-based materials that can work alongside glTF-compliant shaders introduced previously. The goal is to allow a designer create custom materials of any complexity,…
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Verge3D 3.2 for 3ds Max Released

Verge3D 3.2 for 3ds Max Released

We are excited to present a new version of Verge3D for 3ds Max! For this release, we upgraded real-time shadows, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools, enabled auto-merging and backuping HTML/CSS/JS files when updating apps, further expanded the User Manual, and made many other feature and stability improvements the full list if of which you can find below. Enjoy! Shadows Various types of shadows are offered in 3ds Max settings. Selecting between these types allows you to trade off between quality and performance. In…
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Verge3D 3.2 for Blender Released

Verge3D 3.2 for Blender Released

We are excited to present a new version of Verge3D for Blender! For this release, we upgraded real-time shadows, implemented 3 new shader nodes recently introduced in Blender, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools, enabled auto-merging and backuping HTML/CSS/JS files when updating apps, further expanded the User Manual, and made many other feature and stability improvements the full list if of which you can find below. Enjoy! Shadows Various types of shadows are offered in Blender settings. Selecting between these types allows you to…
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Exporting from Maya to WebGL

Exporting from Maya to WebGL

This tutorial was made to be a quick-start guide for Maya users who need to bring their 3D models or entire scenes online. Here we outline the most straightforward Maya-to-WebGL pipeline based on the Verge3D toolkit. Why this one? Read further to find out! The Plan First, we download and install Verge3D for Maya.Then we create a new WebGL project using a ready-to-use template.After that, we add our own models to the project and export.Finally, we publish the complete project on the Web. A Few Words About WebGL WebGL is an impressive browser feature that allows you to render interactive…
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Verge3D 3.1.1 is Available

Verge3D 3.1.1 is Available

This minor update of Verge3D for Blender, 3ds Max and Maya fixes several bugs found in version 3.1. As a bonus, we also included a bunch of new features such as video textures, background dithering, the "new line" puzzle and support for Apple tablets’ iPadOS. Video Textures Video textures can now be used in the code-less way. All playback puzzles from the newly-renamed Sound/Video category will work both for sounds and videos. Check out the following demo (also included in Verge3D stock examples). The load video puzzle, used in this demo, does not create any visible videos on your page. To make a video…
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Verge3D 3.1 for Maya Released

Verge3D 3.1 for Maya Released

Here is a new release of Verge3D for Maya, an artist-friendly toolkit for creating 3D web interactives. Version 3.1 brings new demos and Maya integrations, means for operating VR controllers, many new features in the physics engine, logic blocks for Vector operations, faster image-based lighting modes, React.js and Vue.js templates, support for HTML5 Pointer events in Puzzles, and lots of stability improvements. New Demos and Maya Integrations The small yet amusing game Farmer’s Journey is available. This game runs both on desktop and mobile browsers. The Parametric Models demo is available. This Verge3D demo shows how you can implement customizable…
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Verge3D 3.1 for 3ds Max Released

Verge3D 3.1 for 3ds Max Released

Here is a new release of Verge3D for 3ds Max, an artist-friendly toolkit for creating 3D web interactives. Version 3.1 brings means for operating VR controllers, many new features in the physics engine, logic blocks for Vector operations, faster image-based lighting modes, React.js and Vue.js templates, support for HTML5 Pointer events in Puzzles, and lots of stability improvements. 3ds Max-Specific Features Shell material is now supported. Upon export, it will use the Baked Material input. We fixed an issue with the Standard material’s Self-Illumination input not working properly. There is now a checkbox to explicitly enable the First-Person mode for…
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Verge3D 3.1 for Blender Released

Verge3D 3.1 for Blender Released

We are excited to present a new release of Verge3D for Blender, an artist-friendly toolkit for creating 3D web interactives. Version 3.1 brings means for operating VR controllers, many new features in the physics engine, logic blocks for Vector operations, faster image-based lighting modes, React.js and Vue.js templates, support for HTML5 Pointer events in Puzzles, and lots of stability improvements. Blender-Specific Features Verge3D now supports upcoming Blender 2.83. EEVEE node Translucent BSDF, useful for creating light transmission effects, is now supported. We fixed rare crashes in Blender materials that used some combinations of nodes (such as Principled BSDF with Clear…
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COVID-19 Relief Plan for Verge3D Users

COVID-19 Relief Plan for Verge3D Users

Dear friends! We'd like to share some thoughts regarding the situation with the COVID-19 pandemic. Some of you may already heard that we postponed the Verge3D conference. Since then, we also had to relocate some of our team members to work from home. Nevertheless, we continue our operations as usual. There won't be any delays in the course of Verge3D development. We're stronger and more enthusiastic than ever! In our previous blog we mentioned China, Korea and Italy as the most affected countries. As we can see now, the coronavirus has become a serious danger to many more regions of…
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Verge3D and Material Library Updates

Verge3D and Material Library Updates

Thanks to the enormous feedback from the community, we managed to work out many issues in the latest major version of Verge3D. The changes introduced in the 3.0.1 maintenance update include UI/UX improvements, new features in Puzzles, support for upcoming Blender 2.83 and various bug fixes. We also releasing the new version of the Essential Material Pack for both Blender and 3ds Max. App Manager and Puzzles editor App Manager’s feature for uploading project archives now includes source files in the zip. There were some cosmetic tweaks in the App Manager’s Dark theme and the Puzzles editor. Particularly, we made…
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