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3ds Max

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  • 3ds Max
  • Page 5
13 Aug 2018
By Alexander Kovelenov
0 Comments
3ds Max to WebGL Guide

3ds Max to WebGL Guide

Tutorial, WebGL3ds Max, WebGL
This tutorial is aimed at 3ds Max users who seek for an easy way to publish their 3D models on the Web and have no time to read thick manuals. For this reason, only necessary steps have been mentioned that lead to a smooth 3ds Max-to-WebGL workflow. Quick Résumé Download and…
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07 Aug 2018
By Yuri Kovelenov
1 Comment
Verge3D 2.6 for 3ds Max Released

Verge3D 2.6 for 3ds Max Released

Announcements3ds Max, Puzzles, releases, Verge3D, WebGL
Version 2.6 of Verge3D for 3ds Max is out with some useful features and critical bug fixes. For this release we significantly accelerated export, made Verge3D work with different system units, introduced new puzzles for configuring applications and creating your own preloader, supported horizontal limits for the camera and redesigned…
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20 Jul 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.5 for 3ds Max Released

Verge3D 2.5 for 3ds Max Released

Announcements3ds Max, animation, glTF, material library, Puzzles, releases, Verge3D
We are finally releasing Verge3D 2.5 for 3ds Max - it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support…
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25 May 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.4 for 3ds Max Released

Verge3D 2.4 for 3ds Max Released

Announcements3ds Max, game, Puzzles, releases, Verge3D, WebGL
We are excited to present a new release of Verge3D for 3ds Max. As always, this release includes many great features, such as support for skinning and skeletal animation, a mockup of a 3D online store, support for 3ds Max constraints, library saving feature and several new blocks for Puzzles,…
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22 May 2018
By Yuri Kovelenov
0 Comments
Launching Blend4Web Conversion Program

Launching Blend4Web Conversion Program

Announcements3ds Max, Blend4Web, Blender, discount, Verge3D
It's been 6 months since we released Verge3D 1.0. All this time we worked hard to bring you the most efficient and artist-friendly 3D web framework in the world. When the first release of Verge3D was announced, we offered a 30% discount to motivate the early adopters. It just turned out that…
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13 Apr 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.3 for 3ds Max Released

Verge3D 2.3 for 3ds Max Released

Announcements3ds Max, LZMA, Puzzles, releases, Verge3D, web design, WebGL
It's been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you'll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support…
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14 Mar 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.2 for 3ds Max Released

Verge3D 2.2 for 3ds Max Released

Announcements3ds Max, Facebook, PBR, Puzzles, releases, Verge3D, WebGL
We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to…
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26 Feb 2018
By Yuri Kovelenov
6 Comments
Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

Announcements3ds Max, Blender, Facebook, glTF, releases, Verge3D, WebGL
In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the…
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08 Feb 2018
By Yuri Kovelenov
0 Comments
Verge3D for 3ds Max Released

Verge3D for 3ds Max Released

Announcements3ds Max, company, releases, Verge3D, WebGL
We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available to Autodesk 3ds Max users! 3ds Max meets WebGL Verge3D is a real-time renderer and a toolkit which allows for creating rich interactive experiences running on websites. Thanks to the underlying…
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