Verge3D 2.3 for Blender Released

Verge3D 2.3 for Blender Released

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We are excited to announce the highly anticipated Verge3D 2.3 for Blender that will surely meet the expectations of our customers to whom we are so grateful for their invaluable feedback. This release concentrates on further interconnecting the realms of 3D graphics and web development to allow for creating immersive experiences without the need to write any code. Teapot Heater The tools that we added to facilitate a code-less 3D web development approach are demoed in the following web app that was originally created for the 3ds Max version and is now available to Blender users as well. Enjoy! [caption id="attachment_3724" align="aligncenter" width="819"] The Blender version of the Teapot Heater - click to run the live experience (all 20 Mb of it).[/caption] Behind the scenes When making this demo we…
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Verge3D 2.3 for 3ds Max Released

Verge3D 2.3 for 3ds Max Released

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It's been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you'll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support for V-Ray materials, the highly efficient LZMA compression for glTF assets that saves 6x of average file size, several new Puzzles and support for 3ds Max 2019. 3D web design Until today, a typical Verge3D application used to be represented by a single web page rendering 3D scenes in the browser, with interface elements usually made with 3D models parented to the camera. Of course, the vast Verge3D programming API allows for embedding the 3D canvas in any website. Yet…
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Verge3D 2.2 for Blender Released

Verge3D 2.2 for Blender Released

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We are glad to present a maintenance release of the Blender version of Verge3D - yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation and almost 3 dozen of new puzzles! GLB format and Facebook 3D Posts As it was with the recently released 3ds Max version, the Facebook-ready GLB format introduced a month ago, has obtained a special export option. GLB files produced by using this option are additionally optimized to match Facebook’s News Feed renderer even better. [caption id="attachment_3131" align="aligncenter" width="819"] Facebook GLB export option.[/caption] Creation of Facebook 3D posts was also described in the User Manual. This page is also linked…
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Verge3D 2.2 for 3ds Max Released

Verge3D 2.2 for 3ds Max Released

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We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to help your code-less scripting workflow, and fixes many issues reported by early adopters. New graphics features Verge3D can now visualize more intricate surfaces since it now supports edited normals (used to be authored with the "Edit Normals" modifier), and smoothing groups. Preserving details with this methods is especially useful with respect to web-based rendering when your assets are loaded from the Internet and should be kept as low-poly as possible. [caption id="attachment_2863" align="aligncenter" width="819"] Setting up smoothing groups.[/caption] The live…
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Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

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In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the 2.1 update of Verge3D for both 3ds Max and Blender which brings you the opportunity to create and publish live 3D content on Facebook. How to post 3D on Facebook This is really easy: At first, you do an export in .glb format (.glb is the binary version of the glTF), and then drag and drop this file to your Facebook post composer. [caption id="attachment_2461" align="alignnone" width="819"] Exporting a shiny teapot from 3ds Max.[/caption] [caption id="attachment_2462" align="alignnone" width="819"] Select glTF binary file (*.glb) and…
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Verge3D 2.0 for Blender Released

Verge3D 2.0 for Blender Released

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Meet the first major update of Verge3D for Blender which offers many new features including those incorporated from the previously released Verge3D for 3ds Max. We reworked PBR, added 7 more puzzles, created nodes for reflection and refraction and fixed many issues to make your WebGL adventure as comfortable as possible. Physically based rendering First and foremost, we reworked Verge3D PBR implementation: the image-based lighting and roughness representation now follow the Cycles renderer as close as possible. As a result, physically based rendering has been brought to entirely new level. The Verge3D PBR system matches glTF 2.0 standard, with occlusion, roughness and metallic maps packed in the red, green and blue texture channels respectively. Such maps can be easily prepared with specialized tools such as Substance Painter and saved with glTF preset.…
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Verge3D for 3ds Max Released

Verge3D for 3ds Max Released

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We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available to Autodesk 3ds Max users! 3ds Max meets WebGL Verge3D is a real-time renderer and a toolkit which allows for creating rich interactive experiences running on websites. Thanks to the underlying WebGL technology, 3D content can be viewed with a standard web browser, including on mobile devices, and does not require any installations. Here and elsewhere in this article you will find live Verge3D snippets embedded via standard HTML iframe. Drag with the left mouse button for 360-degree view. Expand the snippets to full screen by clicking the top right button. The most characteristic property of the Verge3D workflow is that the graphics content is authored inside the modeling environment, from…
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Verge3D 1.0.5 for Blender

Verge3D 1.0.5 for Blender

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We'd like to announce a fresh maintenance release of Verge3D mostly consisting of bug fixes. Changelog: Fixed export crash when animations have different number of keyframes in different channels. Improved visual appearance of bezier-based animations. Implemented 'offset' option for the 'object transform' puzzle. When this option is selected, current object coordinates, for example, will be incremented/decremented by the specified values. [caption id="attachment_1857" align="aligncenter" width="483"] Ungraded object transform puzzle.[/caption] Fixed export crash when Blender material slots are empty. Fixed issue with normal mapping when used with a mirrored UV map. Shadow bias can now accept negative values in Blender settings. [caption id="attachment_1862" align="aligncenter" width="312"] Shadow settings[/caption] Fixed a shader compilation error when the Math Round node is present in the node tree. Fixed shading for materials with the Extended Material node…
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Verge3D 1.0.4 Available

Verge3D 1.0.4 Available

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With our main efforts aimed at Verge3D for 3ds Max, we are releasing this minor update which incorporates some improvements we made in the midst of the development. Among new features are line rendering, 4 new puzzles and some bug fixes which you helped us to find. Lines We implemented a new algorithm for rendering lines and wireframes which is both more convenient and provides better quality compared to conventional hardware-generated lines used previously. Lines can be created both procedurally via API (with MeshLine and MeshLineMaterial classes) and by hand on the basis of Blender's curves or meshes. The base color and the line thickness are currently supported which can be tweaked for a selected mesh or a curve under the 'Data' tab. Check out the source files of the…
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