Verge3D 1.0.1 Update

Verge3D 1.0.1 Update

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Just one week passed from the release of Verge3D 1.0, and here we are again with lots of new amazing features and, of course, bug fixes! Let's start with features: [caption id="attachment_834" align="alignnone" width="819"] Blender's Fresnel node usage[/caption] Blender's Fresnel shader node has been supported to allow for nicer material effects. We have significantly optimized export when packed textures are present. The outlining feature is now available both through Puzzles and API. In order to use outlining, make sure you enable it in your scene settings. To some extent, you can use outlining for visualizing glowing objects too. :) [caption id="attachment_846" align="alignnone" width="819"] Outline puzzle usage. See below for settings.[/caption] [caption id="attachment_847" align="aligncenter" width="264"] Outlining settings in Blender.[/caption] As per feedback from Blender developers, we open-sourced the entire Blender add-on! It…
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Verge3D 1.0 Released!

Verge3D 1.0 Released!

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On behalf of the Soft8Soft team I'm excited to announce the first public release of the company's first product. Meet Verge3D - a complete software suite for creating interactive 3D Web applications! What's Verge3D Verge3D was conceived as a tool to facilitate the contemporary shift of most business activities into an online environment. Specifically, the software targets e-commerce, marketing/PR and e-learning areas. It offers powerful and convenient means to develop engaging web-based experiences quickly and efficiently. [caption id="attachment_632" align="alignnone" width="1638"] Verge3D Jewelry Configurator[/caption] Key features Verge3D is based on WebGL (Web Graphics Library), a state-of-the-art technology standardized by the Khronos consortium and leading browser vendors. WebGL allows billions of Internet users to enjoy real-time 3D visualizations on websites without the need to download and install any additional software. Verge3D leverages the power of…
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Almost Here

Almost Here

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This was a very busy week for the team, and we are really proud of what we could achieve in such a short time span. Check it out: frustum culling option for objects (enabled by default) support for Blender's environment lighting checkbox fixed crash when disabling the add-on handling licensing keys within app manager fixed tangent generation issue for non-triangulated meshes added several Verge3D-specific blocks to Puzzles: stop animation, settimeout, setinterval, update text etc also added other block categories present in original Google Blockly - loops, text, numbers etc Puzzles are now decoupled from player - you can create logic for custom projects as well Run the spinner demo! (model by TrueCryer) procedural text exported from Blender and/or controlled via API and Puzzles several Blender constraints - copy location, rotation,…
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Closed Beta

Closed Beta

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Today, in the first day after the beginning of closed beta testing, we received a lot of useful feedback from our valuable users. We have decided to update the beta build with the following fixes and improvements: fixed not working 'logic editor animation' example the generated JS file of which was bugged shadeless material support both for generic and node-based materials implemented 'advanced' animation block for Puzzles - now you can have 'reversed' checkbox and what is the most important, you can setup a callback when animation is finished the animation example was updated for the new block so that it is now bug free as a result, the 'reversed animation' block was removed :) implemented 'render order' setting for transparent objects fixed exception in app manager occured after the…
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Starting up

Starting up

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Dear friends! Today we are launching our website to keep you posted on our progress. We are also announcing the development of a next-gen product which we called Verge3D. To be more precise, we are conceiving a line of products as we believe it is time to move on and implement our successful, battle-proven concept not only for Blender (as we did with Blend4Web), but also for other popular 3D modeling suites. So it will be something like Verge3D for Blender, Verge3D for Cinema4D, etc. I'd like to answer possible questions about relation between our past creation and the brand new one. There won't be any, actually, except that both were created by the same guys. So they won't be compatible in terms of API and only partially compatible in materials and animation, as no…
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