Verge3D 3.8 for Maya and Ultimate

Verge3D 3.8 for Maya and Ultimate

We are excited to announce the 3.8 release of Verge3D for Maya and Verge3D Ultimate. This update brings augmented reality to iOS via USDZ, dynamic ambient occlusion, a revisited approach to building 3D user interfaces, planar reflections with light probes, coverage transparency, dozens shader nodes, new and improved Puzzles, and…
Read More
Verge3D 3.8 for 3ds Max Released

Verge3D 3.8 for 3ds Max Released

We are excited to present a new release of Verge3D for 3ds Max! Version 3.8 brings augmented reality to iOS via USDZ, dynamic ambient occlusion, a revisited approach to building 3D user interfaces, planar reflections with light probes, coverage transparency, many new Arnold nodes, new and improved Puzzles, and various…
Read More
Verge3D 3.8 for Blender Released

Verge3D 3.8 for Blender Released

We are excited to present a new release of Verge3D for Blender! Version 3.8 brings augmented reality to iOS via USDZ, Eevee's native ambient occlusion, a revisited approach to building 3D user interfaces, planar reflections with light probes, alpha hashed transparency, new and upgraded Blender constraints, new and improved Puzzles,…
Read More
Verge3D 3.3 for Maya Released

Verge3D 3.3 for Maya Released

We are excited to present a new release of Verge3D for Maya, an artist-friendly toolkit for creating 3D web interactives. Version 3.3 introduces support for several new material nodes, significantly speeds up the loading and the overall performance of your apps, adds a code-less way to export Verge3D scenes to…
Read More
Verge3D 3.3 for 3ds Max Released

Verge3D 3.3 for 3ds Max Released

We are excited to present a new release of Verge3D for 3ds Max, an artist-friendly toolkit for creating 3D web interactives. Version 3.3 introduces support for OSL shaders, Noise map and Matte/Shadow, significantly speeds up the loading and the overall performance of your apps, adds a code-less way to export…
Read More
Verge3D 3.3 for Blender Released

Verge3D 3.3 for Blender Released

We are excited to present a new release of Verge3D for Blender, an artist-friendly toolkit for creating 3D web interactives. Version 3.3 significantly speeds up the loading and the overall performance of your apps, introduces a code-less way to export Verge3D scenes to glTF format, and implements dynamic canvas textures.…
Read More
Verge3D 3.2 for Maya Released

Verge3D 3.2 for Maya Released

Here is a new version of Verge3D for Maya! For this release, we implemented node-based materials (!), upgraded real-time shadows, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools, enabled auto-merging and backuping HTML/CSS/JS files when updating…
Read More
Verge3D 3.2 for 3ds Max Released

Verge3D 3.2 for 3ds Max Released

We are excited to present a new version of Verge3D for 3ds Max! For this release, we upgraded real-time shadows, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools, enabled auto-merging and backuping HTML/CSS/JS files when updating…
Read More
Verge3D 3.2 for Blender Released

Verge3D 3.2 for Blender Released

We are excited to present a new version of Verge3D for Blender! For this release, we upgraded real-time shadows, implemented 3 new shader nodes recently introduced in Blender, added and improved some puzzles such as for muting/unmuting videos and selecting the active camera, extended the functionality of the performance tools,…
Read More