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David DuperronCustomer
@kdv77kdv It looks very promising, I’ve just bought the plugin (and two of yours!), but I can’t figure out how to change point of view and take several screenshots to add to my pdf.
The tween camera does not seem to work when used inside the generate pdf puzzle, even with the once finished option…
How did you achive this in your example??
ThanksDavid
David DuperronCustomerHi!
@KDV, I guess this should help me resolve my Appended objects not moving when I drag them, but I’m a little lost…Can’t get this to work! :(2023-08-02 at 1:37 pm in reply to: Copy / Clone objects that share puzzle attributes is it possible #65737David DuperronCustomerHi @kdv77kdv!
As suggested I try to dig a little bit more bu myself, but I’m struggling to find where is the “getOnjectByName” procedure is defined, and how to call it using the puzzles I have… This procedure is not available in the left panel, and I see no mean to type it manually… I probably missed something there…
Any suggestion/help?And @netcraft, did you manage to make it work finally? Any feedback about this or link to your result?
Regards
David
- This reply was modified 9 months, 1 week ago by David Duperron.
David DuperronCustomerThat’s interesting.
OK just saw the screenshot you added! :) definitely out of my league for now…
Would it be possible for example to share an “unbranded” or simplified version of the application that you show in your video, that we could understand and adapt to our needs? At what cost? And eventually some additional days of technical support in case needed?
Do you have an email or a website to get in contact?
CheersDavid
- This reply was modified 9 months, 1 week ago by David Duperron.
David DuperronCustomerThanks KDV! That’s exactly what we need to achieve (using different models of course in another environment, but that’s not a problem obviously…).
I also can see several other functionalities that are definitely in our client’s requirements, like save/load capability, measuring tool, export to image or pdf(?).
What I can see in your demo video would be easily adapted to our needs I guess, is it based on Verge3D puzzles? on three.js code? a mix of the two?
Are you offering freelance development options? where are you based?
RegardsDavid
David DuperronCustomerHi again,
Anyone here to explain to me how to use the “create line” puzzle that is included in the ruler plugin? I can’t figure out how to use it…
Thanks!David
David DuperronCustomerThanks for the help and demo files, but unfortunately I think my issue is a little more complicated than this… in fatc there are several movements in action there: the crane boom and tips are moving, and the pistons shall follow their respective attachment points on the crane AND point towards each other (piston/cylinder pointing toward each other).
The problem is that when the crane rises almost vertical, the piston Y axis is no more pointing upward (vs World Z axis) but slightly downward, and to keep “Y Up”, Verge3D flips the piston around its Z axis 180degrees…
See illustrations below, in Blender which does not flip the piston and let it point downward.
David DuperronCustomerHi!
Thanks for the answers.
I juste tried the “Locked Track” constraints, whch again works well within Blender but does not in Verge3D…
see capture below:
The x axis of the piston is the “locked axis”, but then when I rotate the crane around its z axis, the piston x axis remains the same and does not rotate together with the crane as it should be…
Any idea?? please help!!David
David DuperronCustomerHi Mikhail,
I use the exact example scene as it comes with the bundle (there is one blender file per material). No tweaking at all.
Thanks Xeon, I’ll try your solution!
CheersDavid
David DuperronCustomerThanks a lot for the answer!
Indeed it works perfectly as expected.
However, I found a little “issue”: I would like to have a ruler tool that the user can activate/desactivate whenn needed (by clicking on a button for example), which works perfectly as long as you are not in the middle of the definition of a distance.
I mean if you have already clicked on the first end of your ruler, and remove the ruler (button, or keyboard input) before the definition of the second point, there is a remaining line in the interface, that you cannot hide or remove…
Is there a way to know if you are in the middle of the distance definition? a variable that could be used for that? or can we remove all the objects created when “killing” the ruler?
Thanks for the help!David
David DuperronCustomerDavid DuperronCustomerOne quick question as it’s not clear to me yet: can you measure distances between separated objects (and therefore meshes), or is it measuring within a single object only?? On the video on Gumroad there are only measures within a single object, and I would need “inter-objects” measuring capability for my needs.
Thanks a lot!David
David DuperronCustomerHi Yuri!
Thanks for the answer. Indeed this seems to answer perfectly my needs… however, the html source is not present in the repository (here: https://github.com/Soft8Soft/verge3d-code-examples). Has the file been removed? I found some workarounds in the meantime, which involve vertical scaling of a simple cylinder, to match the required length.
But now I am struggling with the constraints (for some reason they do not work the same way within Blender and in the exported GLTF… are there some kind of limitations or cavehats with the constraints in V3D puzzles?
ThanksDavid
David DuperronCustomerOk thank you for your answer! I’ll find another way to represent what I need in that case…
When you say “requires coding”… what does it mean exactly? is it a big amount of coding? where? in the puzzle editor??
Thanks againDavid
David DuperronCustomerBasically I think that the migration from Vue2 to Vue3 completely lost me… :(
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