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Load/Unload objects and control them

Home Forums Puzzles Load/Unload objects and control them

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #65708
    David Duperron
    Customer

    Hi V3D World!
    As part of an application development for a client, I would like to be able to load/unload objects to a scene (typically what the load/unload example project does), and then be able to “control” their position individually (preferrably in an interactive way, like the robot in the industrial robot demo).
    For example the user would click on one of the imported object, and then be able to move it around and eventually enter manually its position (X/Y) and scale via a HTML user interface.
    It should also be possible to import several time the same object/scene, and be able to control each object/scene individually.
    Has anyone already done something like this and would share a very simplistic setup to do this? or point me to the right resources to do so?
    Any help would be apreciated!
    Regards

    David

    #65712
    kdv
    Participant

    It should also be possible to import several time the same object/scene, and be able to control each object/scene individually.

    Copy / Clone objects that share puzzle attributes is it possible


    Or you can use Transform controls
    https://threejs.org/examples/?q=transform#misc_controls_transform

    Has anyone already done something like this

    Yes. On a paid basis. Free basics are above.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65713
    David Duperron
    Customer

    Thanks KDV! That’s exactly what we need to achieve (using different models of course in another environment, but that’s not a problem obviously…).
    I also can see several other functionalities that are definitely in our client’s requirements, like save/load capability, measuring tool, export to image or pdf(?).
    What I can see in your demo video would be easily adapted to our needs I guess, is it based on Verge3D puzzles? on three.js code? a mix of the two?
    Are you offering freelance development options? where are you based?
    Regards

    David

    #65714
    kdv
    Participant

    is it based on Verge3D puzzles? on three.js code? a mix of the two?

    Mixed. Puzzles can’t provide the full access to all needed things in THREE engine.
    Mainly it looks this way )))

    Are you offering freelance development options?

    Yes. Depends on your budget.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65716
    David Duperron
    Customer

    That’s interesting.
    OK just saw the screenshot you added! :) definitely out of my league for now…
    Would it be possible for example to share an “unbranded” or simplified version of the application that you show in your video, that we could understand and adapt to our needs? At what cost? And eventually some additional days of technical support in case needed?
    Do you have an email or a website to get in contact?
    Cheers

    David

    #65718
    kdv
    Participant

    that we could understand and adapt to our needs?

    You can see free puzzles to control objects it this topic

    Copy / Clone objects that share puzzle attributes is it possible


    Those puzzles allow to add the same object to the main scene several times and control each added object individually. If you want more it will be quite expensive…

    Do you have an email or a website to get in contact?

    kdv[at]izh[dot]com

    One more topic about dragging with demo https://v3d.net/i2l

    Android When Drag Over puzzle is not working

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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