Working with Camera / Blender
This page contains the information on how to setup Blender's cameras to be used with Verge3D.
Setting Up in Blender
Simply add the camera to the scene and assign it as active in the Scene Properties:

This camera will be used to render your scene by default, though you can add more cameras and switch between them in runtime using the set active camera puzzle.
Verge3D supports the following camera types:
- Perspective
- Orthgraphic
Camera Settings
Verge3D supports the following camera settings:

Type - camera type, either Perspective or Orthographic.
Clip Start and Clip End - camera visibility range.
Sensor Fit - how you viewport will react to changing its dimensions (or device orientation).
Controls - specify what type of controls will be assigned to the camera in Verge3D:
- Orbit - targeted 3D view.
- Flying - free-flight view.
- First-Person - first-person view with familiar character controls.
- Disable - disable any controls. Specify if you're going to move your camera with animations, Puzzles or JavaScript.
Allow Panning - enable/disable camera panning.
Rotation Speed - camera rotation speed factor.
Movement Speed - camera movement speed factor.
Orbit Camera Settings
Target Object/Point - specify pivot point or pivot object which will be used for Orbit camera.
Min Dist and Max Dist - distance limits for perspective camera.
Min Zoom and Max Zoom - zoom limits for orthographic camera.
Vertical Rotation Limits: Min Angle and Max Angle - vertical angle limits.
Horizontal Rotation Limits: Min Angle and Max Angle - horizontal angle limits.
First-Person Camera Settings
Collision Material - collision material which will be used for the camera.
Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.
Story Height - story height.
Enable PointerLock - enable PointerLock to capture the mouse pointer.
Camera Control with Puzzles
You can use camera puzzles to control your camera in real time.
Got Questions?
Feel free to ask on the forums!