Working with Camera / Blender

This page contains the information on how to setup Blender's cameras to be used with Verge3D.

Setting Up in Blender

Simply add the camera to the scene and assign it as active in the Scene Properties:

Setting active camera in Verge3D for Blender

This camera will be used to render your scene by default, though you can add more cameras and switch between them in runtime using the set active camera puzzle.

Verge3D supports the following camera types:

Camera Settings

Verge3D supports the following camera settings:

Camera settings in Verge3D for Blender

Type - camera type, either Perspective or Orthographic.

Clip Start and Clip End - camera visibility range.

Sensor Fit - how you viewport will react to changing its dimensions (or device orientation).

Controls - specify what type of controls will be assigned to the camera in Verge3D:

Allow Panning - enable/disable camera panning.

Rotation Speed - camera rotation speed factor.

Movement Speed - camera movement speed factor.

Orbit Camera Settings

Target Object/Point - specify pivot point or pivot object which will be used for Orbit camera.

Min Dist and Max Dist - distance limits for Orbit camera.

Vertical Rotation Limits - vertical angle limits for Orbit camera.

Horizontal Rotation Limits - horizontal angle limits for Orbit camera.

First-Person Camera Settings

Collision Material - collision material which will be used for the camera.

Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.

Story Height - story height.

Camera Control with Puzzles

You can use camera puzzles to control your camera in real time.

Got Questions?

Feel free to ask on the forums!