Almost Here

Almost Here

This was a very busy week for the team, and we are really proud of what we could achieve in such a short time span. Check it out: frustum culling option for objects (enabled by default) support for Blender's environment lighting checkbox fixed crash when disabling the add-on handling licensing…
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Closed Beta

Closed Beta

Today, in the first day after the beginning of closed beta testing, we received a lot of useful feedback from our valuable users. We have decided to update the beta build with the following fixes and improvements: fixed not working 'logic editor animation' example the generated JS file of which…
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Starting up

Starting up

Dear friends! Today we are launching our website to keep you posted on our progress. We are also announcing the development of a next-gen product which we called Verge3D. To be more precise, we are conceiving a line of products as we believe it is time to move on and implement our successful, battle-proven…
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