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LZMA

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19 Apr 2018
By Yuri Kovelenov
6 Comments
Verge3D 2.3 for Blender Released

Verge3D 2.3 for Blender Released

AnnouncementsBlender, lines, LZMA, PBR, releases, Verge3D, web design, WebGL, website
We are excited to announce the highly anticipated Verge3D 2.3 for Blender that will surely meet the expectations of our customers to whom we are so grateful for their invaluable feedback. This release concentrates on further interconnecting the realms of 3D graphics and web development to allow for creating immersive…
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13 Apr 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.3 for 3ds Max Released

Verge3D 2.3 for 3ds Max Released

Announcements3ds Max, LZMA, Puzzles, releases, Verge3D, web design, WebGL
It's been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you'll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support…
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27 Mar 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.2 for Blender Released

Verge3D 2.2 for Blender Released

Announcementsanimation, Blender, LZMA, Puzzles, releases, Verge3D, WebGL
We are glad to present a maintenance release of the Blender version of Verge3D - yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation…
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