We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Blog

Almost Here

Almost Here

This was a very busy week for the team, and we are really proud of what we could achieve in such a short time span. Check it out: frustum culling option for objects (enabled by default) support for Blender's environment lighting checkbox fixed crash when disabling the add-on handling licensing keys within app manager fixed tangent generation issue for non-triangulated meshes added several Verge3D-specific blocks to Puzzles: stop animation, settimeout, setinterval, update text etc also added other block categories present in original Google Blockly - loops, text, numbers etc Puzzles are now decoupled from player - you can create logic…
Read More
Closed Beta

Closed Beta

Today, in the first day after the beginning of closed beta testing, we received a lot of useful feedback from our valuable users. We have decided to update the beta build with the following fixes and improvements: fixed not working 'logic editor animation' example the generated JS file of which was bugged shadeless material support both for generic and node-based materials implemented 'advanced' animation block for Puzzles - now you can have 'reversed' checkbox and what is the most important, you can setup a callback when animation is finished the animation example was updated for the new block so that…
Read More
Starting up

Starting up

Dear friends! Today we are launching our website to keep you posted on our progress. We are also announcing the development of a next-gen product which we called Verge3D. To be more precise, we are conceiving a line of products as we believe it is time to move on and implement our successful, battle-proven concept not only for Blender (as we did with Blend4Web), but also for other popular 3D modeling suites. So it will be something like Verge3D for Blender, Verge3D for Cinema4D, etc. I'd like to answer possible questions about relation between our past creation and the brand new one. There won't…
Read More