Introducing Pre-release Channel of Updates

Introducing Pre-release Channel of Updates

We have a major update for Verge3D users. Today we're announcing a new release strategy which we believe will be more flexible and convenient for our customers. From our observations, our diverse community have somewhat different requirements. Some of our users want to see regular updates and eager to test latest features being added by us to the toolkit. At the same time, our Enterprise customers require stability and predictable, not so regular updates. So we are proposing a solution which we believe will suit everybody. From now on, we will be maintaining two channels of Verge3D releases: Frequent pre-release builds…
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Experience InSight, NASA’s New Interactive

Experience InSight, NASA’s New Interactive

InSight is NASA's latest spacecraft designed to study seismic activity and the internal structure of Mars. During 6 months of flight, InSight traveled 400 million kilometers and is now preparing for landing. On November 26, this device will land in the area called  Elysium Planitia and begin its mission to explore the Red Planet. But you don't really need to wait a month. Right now you can familiarize yourself with the internals of the InSight lander, operate its robotic arm and carry out your own research in virtual space! This interactive application was developed by a group of 3D graphics specialists from the…
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Verge3D 2.8 for Blender/3ds Max Released

Verge3D 2.8 for Blender/3ds Max Released

This Verge3D release is out for both Blender and 3ds Max. Version 2.8 brings major improvements in the Puzzles editor, updates in the Wordpress plugin, support for custom split nodes and several new Cycles nodes and upgraded code examples. Puzzles Thanks to the feedback from our valued community, the Puzzles editor now offers the possibility to add more workspaces that are represented with tabs. The tabs will allow for better organizing your puzzles scenarios that sometimes can get really bulky. You’re now able to create and delete custom-named tabs, and add puzzles in them. To move a group of puzzles…
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3D animation: Video vs Interactive

3D animation: Video vs Interactive

We can't imagine our life without 3D animation anymore. From the morning till the deep night we are surrounded by the all kinds of adverts, explainers, product presentations and movies. Many thousands of digital agencies and freelancers compete with each other striving to deliver the most engaging 3D content to their customers which, in turn, present their products online to millions of consumers. Still, 3D animation has become routine. It is now hard to strike a grown-up with 3D, and it is even more difficult to motivate a customer to buy a product by just showing them a minute of a carefully-choreographed…
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WebGL: cloud-based or self-hosted?

WebGL: cloud-based or self-hosted?

A couple of months ago some of our customers reported connection issues when using our Verge3D Network service. We investigated this and figured out that the reason for this was the blocked IP addresses of Amason Web Services, a popular cloud platform leveraged by our Network platform. Luckily, Verge3D is a pure offline tool to which the Network relates as a convenient but not essential feature. Nevertheless, this event motivated me to think big picture. As a result, I decided to share my thoughts on cloud services versus self-hosted in this article. Foreword WebGL is all about online. It seems quite…
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Bugfix update of Verge3D for Blender/Max

Bugfix update of Verge3D for Blender/Max

Thanks to the feedback from our valued users, we have fixed several bugs and made some other minor improvements in Verge3D for both 3ds Max and Blender. Version 2.7.1 includes the following changes: Styles for annotations and the default no-WebGL message can now be easily overridden by applications. To do this the following CSS classes can be used: .v3d-annotation, .v3d-annotation-dialog and .v3d-webgl-error. A reference to an HTML element can now be passed upon initialization of a Verge3D application instead of element id if there is a need to do so. The Puzzles editor now shows a scary warning if a mismatch…
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Verge3D 2.7 for 3ds Max Released

Verge3D 2.7 for 3ds Max Released

We are glad to present a new release of Verge3D for 3ds Max. Version 2.7 contains the features introduced in the Blender version last week - new puzzles for loading files, replacing textures and creating social sharing links and a WordPress plug-in for embedding WebGL content to a website and providing server-side features such as placing orders, making screenshots and email notifications. WordPress plug-in. E-commerce goodies Verge3D strives to be as a complete and artist-friendly solution as possible, providing more ready-to-use features with every version. This time we deliver a bunch of functionality that will help you to setup your own…
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Verge3D 2.7 for Blender Released

Verge3D 2.7 for Blender Released

We are glad to present a new release of Verge3D for Blender. Version 2.7 brings new puzzles for loading files, replacing textures and creating social sharing links, support for world shader nodes and a WordPress plug-in for embedding WebGL content to a website and providing server-side features such as placing orders, making screenshots and email notifications. WordPress plug-in. E-commerce goodies Verge3D strives to be as a complete and artist-friendly solution as possible, providing more ready-to-use features with every version. This time we deliver a bunch of functionality that will help you to setup your own server infrastructure. If you are…
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Verge3D versus Unity WebGL

Verge3D versus Unity WebGL

We're often asked about the differences between our software and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual and some information found on their community forums and compared certain aspects of Verge3D and Unity WebGL implementations. Performance Verge3D is initially written in JavaScript, a programming language that is native to the Web. As such, the engine works very fast and is compact in regard to both file size and memory footprint. Unity3D historically was working on the Internet as a browser plug-in. After all browser vendors began dropping plug-ins…
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