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precismo

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 47 total)
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    Posts
  • in reply to: Additive alfa blending in Verge / Blender? #57118
    precismo
    Customer

    Thank you for your response. Is there any other way how to achieve additive blending? I remember that openGL itself supports it.

    in reply to: Rougness map not rendering properly? #52504
    precismo
    Customer

    Well, thats why I linked both solutions so that you can have a look :unsure: :good:

    in reply to: macOS 12.3+ lower render resolution? #52364
    precismo
    Customer

    Looks like Apple Safari from version 12.3.1 is shomhow degrading render resolution of 3D. Setting render scale way up to 3 does not seem to help.

    Edge looks correct on same machine.

    in reply to: Rougness map not rendering properly? #52363
    precismo
    Customer

    Blender sources are identical (as I have stated in my first comment).

    The problem is somewhere in the “preview mode” versus actual build from export. I am trying to identify what might be causing “wet look” while using rougness, so far without luck.

    Any thoughts?

    in reply to: Rougness map not rendering properly? #52164
    precismo
    Customer

    correct look
    incorrect look

    Thank you very much! :good:

    in reply to: macOS 12.3+ lower render resolution? #51353
    precismo
    Customer

    Hi, yes, we have “quality button” we have implemented ourselves but does not work on Safari+IOS. It uses mentioned code.

    precismo
    Customer

    Any update on this one, please? It has been one quarter and 3.9.1 does not seem to fix this issue…

    in reply to: 3D artefacts on iOS v 15.4 #50732
    precismo
    Customer

    Thank you, fixed in both 3.9.1 and 4.0 pre3!

    in reply to: Verge3D 4.0 pre3 available! #50578
    precismo
    Customer

    My download worked fine just now.
    ///

    Thanks for quick fix Verge! Tried another installlation and it works :good:

    in reply to: Verge3D 4.0 pre2 available! #50524
    precismo
    Customer

    Hi Verge,

    during testing Verge3D App Manager I was receiving “permission denied” and was unable to get any demo working even when run as administrator with elevated privilegues and installing to non “Program files” folder (Windows 10).

    I found out part of server.py expects that “applications” directory exists but it does not (screenshot attached). When I manually created this directory, server started working properly.

    I suggest you add to relevant server.py code which creates applications directory or alternatively this directory should be created empty during installation process.

    thank you,

    Peter from Precismo

    Attachments:
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    in reply to: 3D artefacts on iOS v 15.4 #50367
    precismo
    Customer

    Hi Verge,

    this problem actually got from beta into production on all IOS devices with 15.4. Example page https://www.precismo.com/

    Thank you,

    Petr

    Attachments:
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    in reply to: KTX texture support? #50234
    precismo
    Customer

    Thank you mr. web!

    I do not have access to Verge source codes, meaning Im using uglified/minimised version of source code (but v3D object seems to be accesible Three.js implementation).

    – Is it somehow possible to inject KTX loader to Verge on the fly?
    – Is there any support for KTX export in Blender, ideally inside Verge plugin?

    thank you very much in advance,

    Petr from Precismo

    precismo
    Customer

    We would still welcome fix on this as this is important for configured products :good:

    in reply to: assignMat for second time fails? #50138
    precismo
    Customer

    Note to anyone having this issue: materials are assigned to meshes in scene. Once replaced they do not exist anywhere else, thus just got deleted by garbage collector. Solution is to pick all materials manually to some array for further use.

    precismo
    Customer

    Any ideas what can we try? :mail:

Viewing 15 posts - 1 through 15 (of 47 total)