We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

STOP everything ! Next era is here !

Home Forums General Questions STOP everything ! Next era is here !

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #72439
    NaxosCG
    Customer

    STOP everything ! Next era is here !
    You’re next feature to implement is here, stop everything else !
    Like, “nothing else matters !”

    the tool : https://lgltracer.com/viewer/index.html
    3 of my tests from my verge3D’s apps : https://we.tl/t-wjhTJuZ8sO
    Just drag one of them onto the web page

    So, the mission is :
    – contact this guy,
    – work together,
    – have a connection / plugin / solution to get this revolution in Verge3D !

    Only 3 steps, what could be difficult ;-) :heart: ;-)

    For the records, i’ve dragged my Verge3D app folder, and changed some shader settings, then exported GLB file from it.

    • This topic was modified 1 week, 3 days ago by NaxosCG.
    • This topic was modified 1 week, 3 days ago by NaxosCG.

    "1+1=3... for large values of 1"

    #72442
    kdv
    Participant

    I implemented this light tracer into one of my commercial projects a year ago. Works quite fine. But not fast enough for the real-time rendering. Just as a final renderer for the scene to take a screenshot. And it works only with standard PBR materials and very hardware-dependent. The author doesn’t know about Verge3D and node-based materials (MeshNodeMaterial) used in it :unsure:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72460
    NaxosCG
    Customer

    I see this as a final high quality renderer :
    The user uses my configurator, make choices, then click a button for nice rendering, et voilà !

    Would this be possible ?

    Can you share a link to the test you’ve made ? So i can see the benefit ?

    Regardless of shaders, i’m used now to swap Physical and USD shaders, for AR on iOS, so i could swap for PBR (physical on 3dsmax?) for this one.

    Regards.

    "1+1=3... for large values of 1"

    #72461
    kdv
    Participant

    Can you share a link to the test you’ve made ? So i can see the benefit ?

    Easy (the lowest button on the right).
    https://cdn.soft8soft.com/…/cbooth/main.html (LGL Renderer version 1.0.10).

    You can use this .sav file to set up the scene faster (click Load in the top right corner).

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72462
    NaxosCG
    Customer

    Woooow !!! Your app is amazing !

    Would you share the method to connect to LGL Viewer ?

    Or maybe a tutorial, even a Patreon Tutorial ;-)

    Great configurator btw.

    "1+1=3... for large values of 1"

    #72463
    kdv
    Participant

    Sorry, but I can’t give a tutorial on how to implement this or that three.js feature into a V3D app. It’s a little complicated task. :unsure:

    But I can add this renderer (1.0.10) into any of your apps for a fair price (but it’s expensive).

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72464
    NaxosCG
    Customer

    I get it.
    I’ll wait for a plugin or a collaboration between LGL and Soft8soft ;-)

    "1+1=3... for large values of 1"

    #72465
    kdv
    Participant

    It’s up to you :unsure:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.