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Additive alfa blending in Verge / Blender?

Home Forums Graphics / Blender Additive alfa blending in Verge / Blender?

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  • #57109
    precismo
    Customer

    Hi All,

    I am are trying to replicate transparent material with additive blending:
    [blending.png]

    But we see difference between Blender and Verge export:
    [shader.png]
    [blender-output.png]
    [verge-output.png]

    As you can see, we get only black output in Verge.

    We have also tried different mapping with alpha channel (not emissive) without luck.

    We would like to have additive blending like in first picture. Please can you help me achieve it? I know it was directly in OpenGL drawing settings.

    Anyone had luck with additive alfa blending output in Verge, please?

    thank you in advance,

    Petr from Precismo

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    #57115

    unfortunally, this combination of nodes not supported. Try mix instead of add mix and blend type of transperency.

    Co-founder and lead graphics specialist at Soft8Soft.

    #57118
    precismo
    Customer

    Thank you for your response. Is there any other way how to achieve additive blending? I remember that openGL itself supports it.

    #57119

    Try this setup with blend.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #61252

    We just supported additive transparency in Verge3D 4.3.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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