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jdhutchinson

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 124 total)
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  • in reply to: App Hanging at 60% and 100% #44263
    jdhutchinson
    Customer

    I think I should be alright. I have a kind of ‘init’ procedure which is my first puzzle in main.

    Unless anyone from Soft8Soft can advise something, it’s hard to guess isn’t it.

    in reply to: Batch Function Breaks Dependencies #44261
    jdhutchinson
    Customer

    Thanks Yuri. I will take more care with it now that I know this :good:

    in reply to: App Hanging at 60% and 100% #44229
    jdhutchinson
    Customer

    What camera controls were they? Yeah so I’m wondering if it means my puzzles file is too big too. SO I started writing a procedure so that I could shrink the amount of normal puzzles… and only call procedures. But no idea if it’s a waste of time or not. Puzzles does take a few moments to load for sure.

    I don’t know if it means it’s just better to host somewhere else. WIll that see much of a performance boost?

    in reply to: Feature Request: onload Function #44193
    jdhutchinson
    Customer

    Attached is what I tried;accessing a named puzzle procedure, adding v3d.js, app.js, visuallogic.js as modules and text/javascript.

    Attachments:
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    in reply to: Verge3D 3.4 pre1 available! #44192
    jdhutchinson
    Customer

    Hi GlifTek, I couldn’t follow your example to make a puzzle variable global.

    in reply to: App Hanging at 60% and 100% #44180
    jdhutchinson
    Customer

    I looked at the scooter app and that had some nuances for what is happening at each part. I don’t know if those steps it mentiones (eg compiling shaders) are accurate.

    in reply to: Moving procedures between tabs #44176
    jdhutchinson
    Customer

    Could you save a procedure to the library?

    in reply to: [Solved]. App hangs after 100% #44137
    jdhutchinson
    Customer

    Hi xeon, Alexander,

    I have been experiencing a similar problem with this and explained in another topic. Equally, having textures that load quickly yet there is still a great pause.

    You would be more than welcome to try and debug from my app.

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:c6088438b1/applications/Ross_Tiger_03/index.html

    in reply to: Huawei Mobile Browser #44136
    jdhutchinson
    Customer

    Hi Alex,

    My customer has said the scooter app works fine.

    Would you be able to debug
    my app ?

    I guess at this point it could be any number of things. Physics? Shader compilation?

    The message I am getting is that the iframe is black, but that overlays such as annotations are showing.

    in reply to: Animate Param, Not Included in Init Tab? #44134
    jdhutchinson
    Customer

    Thanks Xeon. It just leaves me with this below clunky puzzle set up, which avoids using CSS. I use the animateparam strategy elsewhere in my app to great effect. And to use the great functions that are given unto us…

    Attachments:
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    in reply to: Importing 3D File stuck at 60% #44055
    jdhutchinson
    Customer

    I also see this long pause at 60%. Is that due to textures? I also get a long pause at 100% strangely too.

    Could we get an idea of what shader nodes are not being supported/included, as I think that has something to do with it? (in Blender)

    jdhutchinson
    Customer

    On mobile or desktop?

    in reply to: Change camera settings on the fly #44051
    jdhutchinson
    Customer

    Okay so pulling up this old post…

    I don’t quite understand glifTeks method, so would be interested to see how others would do breakpoints essentially for camera controls. At the moment, I’ve used offsetwidth over offset height for less or greater than one, and changing maxZoom in an exec script puzzle for the document (or camera, i don’t understand whether it is global or per camera).

    See attached. Perfect at full 1080, and pointless anything less and I can’t fit the entire object on. What’s the reason for that?

    I thought that to try and make it neat, there could be some way to detect with js the change from a certain resolution to another? and when changed, the camera position changes?

    https://lage.us/Javascript-Watch-Variables-for-Change.html

    My biggest confusion though is just why does it even do it in the first place?

    in reply to: Application Assets Bug #44050
    jdhutchinson
    Customer

    Some searching found that it was an object which was only using txtures in my doc. My thinking, is that it has something to do with some nodes perhaps that verge3D doesn’t document / translate into the gltf?

    in reply to: Change params for cameras #44049
    jdhutchinson
    Customer

    Where is maxDistance in the documentation and API? I don’t see it anywhere?

Viewing 15 posts - 46 through 60 (of 124 total)