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jdhutchinson

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Viewing 15 posts - 106 through 120 (of 124 total)
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  • jdhutchinson
    Customer

    Hi Mikhail, are they still nnot supported? Do you have any ideas for how to achieve something that looks like smoke?

    Jon

    in reply to: Verge3D 3.7 for Blender is out! #41625
    jdhutchinson
    Customer

    Cool! Where is the link for it? I haven’t been able to find it.

    Thanks Yuri!

    edit: ah, I see it now in the app manager. very cool!

    in reply to: Verge3D 3.7 for Blender is out! #41438
    jdhutchinson
    Customer

    How exciting!

    Is clipping planes controlled only in blender or with a puzzle?

    in reply to: Show Framerate of App #41424
    jdhutchinson
    Customer

    Thanks GlifTek! The preview fps is great, I’m not sure if it’s my html elements in index.html that are slowing it down. Could this be feasible?

    So far I’ve used print performance info puzzle, but this is only a snapshot. Looks like I need to do more digging into what might be resource hogging, or if it’s just a bad internet connection.

    Thank you for your discord welcome! :good: :rose:

    Also a quick :good: for the V3D documentation – I need to spend more time with it, but it’s very good I think!

    in reply to: Annotations change from onclick to on hover ? #41384
    jdhutchinson
    Customer

    Hi Mikhail,

    I seem to have encountered some issue where using the mouseover / mouseleave events for puzzles to open annotations seems completely unresponsive.

    Is it possible that any class deeper down could have been changed and corrupted it, in the stylings or js for v3d-annotation-dialog or v3d-annotation?

    Edit – not sure what must have happened here… :unsure: next is making css for on hover of annotations to fade in. Any thoughts anybody?

    in reply to: Annotations change from onclick to on hover ? #41382
    jdhutchinson
    Customer

    Thanks Mikhail. So it’s not accessible in the same way the default preloader css classes are? So I cannot access through puzzles wih .v3d-annotation-dialog for example?

    in reply to: Event on annotation activation / click? #41305
    jdhutchinson
    Customer

    Hi Yuri, where is the default behaviour of on-click for annotations set to showing the annotation-dialog?

    I don’t mind of course setting up an on-hover through puzzles as an alternative.

    in reply to: Annotations change from onclick to on hover ? #41304
    jdhutchinson
    Customer

    Hi Laurent, I am also wondering the same thing. I was looking through the code for my project and couldn’t see where this was set. Did you find anything?

    in reply to: How to stop an iframe video when I click on a div? #41274
    jdhutchinson
    Customer

    Hello,

    I too am trying to stop an iframe by amending the src property during application use.

    Can anyone explain why this would not work for me using the set prop puzzle? Is there something more advanced as a wrokaround that is needed?

    in reply to: Pop up iframe within Application #41269
    jdhutchinson
    Customer

    Thanks Mikhail. That makes sense to me.

    The next issue I’m coming up against is amending the iframe src attribute depending on which iframe is clicked. Alterntaively, I make iframes for each internal tour, however this means I have to have a div in my webflow for every single tour.

    I tried the set src puzzle, but I must not be referencing the src attribute correctly via element id.

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    in reply to: Pop up iframe within Application #41153
    jdhutchinson
    Customer

    Wow! That’s really nice. Did they use V3D?

    I see they useda display: none property. But, they were able to show it again. So I think my mistake must be not putting the right display value back (i.e. not just Block, but whatever the correct display state is.)

    in reply to: Pop up iframe within Application #41143
    jdhutchinson
    Customer

    Hi Mikhail,

    Also, in basic cases as the attached, is it necessary for me to disable these puzzles before I fully implement them? For the purposes of proper debugging.

    See in the image I have made the three different ‘src’ properties I will set to at different moments. Do these ‘run’ without a ‘Do’ action beside them? I am assuming not.

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    in reply to: Pop up iframe within Application #41138
    jdhutchinson
    Customer

    I’ll have to try this again. This is what I initially attempted as this is the convenient logic.


    @trelobyte
    , I will forward a gif and puzzles to you. I’m new to Verge3D as a modeller and only part time programmer (basic python and learning html/css through webflow) so I’m happy to show my exploits!

    in reply to: Pop up iframe within Application #41122
    jdhutchinson
    Customer

    Hi Mikhail, thanks again for your support!

    Regarding On Event, is there a good way to toggle? For the time being I have made it somewhat functional.

    Regarding display, what I am reading is that once it is set to ‘none’ there is no way the element (the div block which contains the iframe in this case) can be returned to the document. Does this sound right to you? I.e. I can go from Block to None, but not None to Block.

    Regarding the iframe, I think the best I can perhaps to is maybe set the source of the iframe to be blank upon the iframe being closed, with puzzles. Using:

    set prop “src” to – for elem –

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    in reply to: Some Puzzles With Puzzles #41117
    jdhutchinson
    Customer

    Dear Mikhail, thank you for your continued responses.

    I have attached an example. Grasshopper is very popular with Architects / BIM. Certainly a good industry maybe for Verge3D to target given the uptake in this area for game engines also.

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Viewing 15 posts - 106 through 120 (of 124 total)