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Application Assets Bug

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #43945
    jdhutchinson
    Customer

    Hi,

    Could anyone explain what is wrong with the textures explained in my attached screenshots? It seems to be creating a real lag with my application. For some reason, some old textures are trying to be loaded as text/html? These are highlighted in red. It’s creating a really long startup even only on local host.

    I think, my lesson learnt here is that ‘packing into blend file’ hasn’t played well with v3d. But that’s beside the point.

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    #43969
    xeon
    Customer

    A 404 error means the files do not exist in the locations specified. The failure mode of text/html is not important…the important part is it can’t find the file…and the startup is taking along time because…it can’t find them and eventually has to time out on trying.

    The file sizes is also problematic…each one of the failed files is 69Bytes…can’t imagine any file that small.

    So things to look at:
    1. If your scene ultimately loads and all the textures are there then I would be sure to go back to your 3d file and make sure to remove all unused textures and materials and see if that helps.

    2. Go through the Verge3d application / project folder and see if you can pull up each texture that is in the folder in an image editor.

    Hope you find the issue.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #44011
    jdhutchinson
    Customer

    Thanks Xeon” I had some luck using the blender data api. I was always ready for this optimisation step. See attached though – some peculiar textures I can’t find, not can I diagnose the root of.

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    #44025
    xeon
    Customer

    I am not sure what the n/a are… I don’t believe I have run into these N/A errors or they are so minor I just ignored them…don’t know which.
    These may be textures that are being created on the fly…not sure.
    Given their size and the error is not critical I would not worry too much about them yet….however…they might be slowing down your load times. If so…you may end up having to duplicate your scene and start ripping stuff out to find out what materials are causing these issues.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #44034
    jdhutchinson
    Customer

    Yeah I think I’ll end up duplicating the scene to remove these parts. Or drop part by part and analyse. I thought they might have been default blender brushes perhaps, or something small like that.

    #44050
    jdhutchinson
    Customer

    Some searching found that it was an object which was only using txtures in my doc. My thinking, is that it has something to do with some nodes perhaps that verge3D doesn’t document / translate into the gltf?

    #44077
    xeon
    Customer

    I think they may be related to shadows and materials made on the fly.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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