Home › Forums › Bug Reports and Feature Requests › Importing 3D File stuck at 60%
Tagged: 3dsmax, 5k polycount, 60% hang, uploading
I am wondering if anyone can provide an answer or assist to solve it.
I have uploaded the screenshots of the issue. I am currently using the latest version of Verge3D – 3DsMax
I am trying to bring the 3D model of a Kitchen Cabinet into Verge3D to do editing. I do have around 3 animations in the cabinet to show the movements of the cabinets opening.
The 3D Kitchen Cabinet has a total of 5267 verts. I have uploaded the screenshot of the model as well.
Once the 3D is ready, I create a new proj in Verge3D, export it from 3DsMax and replace the previous gITF file. When I click “Edit”, it runs and hangs at 60%.
I am puzzled at where it might have went wrong. All materials and textures are in PNG format
Please check the browser console (F12). May be there are some errors (such as 404 file not found)
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I also see this long pause at 60%. Is that due to textures? I also get a long pause at 100% strangely too.
Could we get an idea of what shader nodes are not being supported/included, as I think that has something to do with it? (in Blender)
Test your math:
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