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Importing 3D File stuck at 60%

Home Forums Bug Reports and Feature Requests Importing 3D File stuck at 60%

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  • #42854
    wd63
    Participant

    Hi there,

    I am wondering if anyone can provide an answer or assist to solve it.

    I have uploaded the screenshots of the issue. I am currently using the latest version of Verge3D – 3DsMax

    Context:
    I am trying to bring the 3D model of a Kitchen Cabinet into Verge3D to do editing. I do have around 3 animations in the cabinet to show the movements of the cabinets opening.

    The 3D Kitchen Cabinet has a total of 5267 verts. I have uploaded the screenshot of the model as well.

    Once the 3D is ready, I create a new proj in Verge3D, export it from 3DsMax and replace the previous gITF file. When I click “Edit”, it runs and hangs at 60%.

    I am puzzled at where it might have went wrong. All materials and textures are in PNG format

    • This topic was modified 2 months, 2 weeks ago by wd63.
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    #42862

    Hi,

    Please check the browser console (F12). May be there are some errors (such as 404 file not found)

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    #44055
    jdhutchinson
    Customer

    I also see this long pause at 60%. Is that due to textures? I also get a long pause at 100% strangely too.

    Could we get an idea of what shader nodes are not being supported/included, as I think that has something to do with it? (in Blender)

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