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Batch Function Breaks Dependencies

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  • #44230
    jdhutchinson
    Customer

    Hi!

    SO the batch puzzle is great; but I noticed that it broke down my specific references to objects in, for example, a physics puzzle, to make an object a soft body. After the merge, it no longer has the reference to the object name before it was batched.

    Is this a known limitation, meaning any objects you need specifically to refer to in puzzles needs it’s own material?

    #44250

    Hi,

    Indeed, the batching technique merges individual objects into a new big object for the purpose of decreasing the number of draw calls. Therefore, if you have a dynamic object, you should exclude it from batching.

    Chief 3D Verger | LinkedIn | Twitter

    #44261
    jdhutchinson
    Customer

    Thanks Yuri. I will take more care with it now that I know this :good:

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