We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Hi! Need help with Verge app and Blender!

Home Forums Graphics / Blender Hi! Need help with Verge app and Blender!

  • This topic has 40 replies, 2 voices, and was last updated 1 month ago by xeon.
Viewing 15 posts - 1 through 15 (of 39 total)
  • Author
    Posts
  • #42932
    ilzh
    Participant

    Hi!)

    I created the .blend file and i can’t repeat it now..

    I read this theme here:
    “Although you can start working on graphics first and create a Verge3D project later, we encourage you to get used to the App Manager from the beginning. By doing so you ensure that your files are properly organized and stored within the same folder which is important for integrity of your project, especially if you plan to transfer it to a third party.”
    https://www.soft8soft.com/docs/manual/en/blender/Beginners-Guide.html

    I started to work with graphics first)

    How can I import my done graphics to new app?

    How can I “create a Verge3D project later” ?

    Waiting for your answers

    Now I realy don’t know what to do :unsure:

    Thanks in advance.

    • This topic was modified 2 months ago by ilzh.
    #42939
    xeon
    Customer

    Ok. I start with blender most of the time and setup my projects later just because there is so much 3D work to do before I am even ready to begin the process of puzzles or optimization.

    So some key assumptions:
    1. You have saved your blend file.
    2. You have a good working knowledge of how to open, create, save files in your operating system.
    3. Verge3D plugin is installed and working properly.

    So. Here is the simple steps…with some of the details taken out..given the items above.

    1. From Blender open the App Manager
    2. From App Manager using the left-hand menu ( second icon from top ) create a project. Name it whatever you want. For this example, we will call it “TestProject”.
    3. Once the TestProject is saved. You will want to locate it in your file system ( Finder for mac, Explorer for windows). You just need to know where it is located on your drive.
    4. Back to Blender, export your GLTF to the folder you found in step-3 and save the file as TestProject.gltf, over-writing the default file of the same name created by Verge3d when you created the project.
    5. Once saved go back to the App Manager, locate your TestProject file, open…you are good to go.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #42943
    ilzh
    Participant

    hello!

    did all as you wrote

    the app didn’t load (

    always in loading..

    printscreen’s attached

    2 printscreen – .gltf with replacement

    where is my mistake? what to do?

    • This reply was modified 2 months ago by ilzh.
    Attachments:
    You must be logged in to view attached files.
    #42947
    ilzh
    Participant

    here are all my files of the project in it
    i replaced only .gltf here
    my app didn’t load (

    what to do?

    Attachments:
    You must be logged in to view attached files.
    #42951
    xeon
    Customer

    From the looks of it you followed the steps correctly.

    I would recommend a simple test.

    Create a default Blender scene.
    Create new standard Verge3d Scene. Testproject2
    Export the default Blender scene gltf to Testproject2.
    Test the project.

    If this fails, then I would reverse the process so you can validate Verge is working properly.

    Create a vergeproject Testproject3
    Open testproject3.blend in the verge folder using blender. Validate the default Verge3d cube is visible through the app manager.
    Next, Open the testproject3.blend and delete the verge 3d cube and insert another object, export the GLTF over-writing testproject3 and then test the project.

    Since your application is failing to load…meaning your progress bar is stuck you may want to try diagnosing what is causing it to hang and it may not be the GLTF.

    I would use the Developer Tools in Chrome and watch the console to see what it is going on. You may have a timeout, a missing file, etc. I am sure that will give you a good direction to a fix.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #42952
    ilzh
    Participant

    OMG %)

    i read your text
    and tryed to load “TestProject” in Chrome and open Chrome Console
    look what i saw in Console

    also usually i find all these files in my documents on HDD next day!!!

    what is it?

    • This reply was modified 2 months ago by ilzh.
    Attachments:
    You must be logged in to view attached files.
    #42957
    ilzh
    Participant

    :-( :unsure:

    Attachments:
    You must be logged in to view attached files.
    #42963
    ilzh
    Participant

    i guess some files here are parts of my characters in the scene

    and something just is not correct

    #42964
    ilzh
    Participant

    i did Testproject2

    again froze (

    Attachments:
    You must be logged in to view attached files.
    #42966
    ilzh
    Participant

    “Open the testproject3.blend and delete the verge 3d cube and insert another object, export the GLTF over-writing testproject3 and then test the project.”

    no

    again

    • This reply was modified 2 months ago by ilzh.
    • This reply was modified 2 months ago by ilzh.
    • This reply was modified 2 months ago by ilzh.
    Attachments:
    You must be logged in to view attached files.
    #42972
    ilzh
    Participant

    maybe i can copy full old .blend file to new-created app .blend file?

    #42977
    xeon
    Customer

    Ok…so since you were not able to get Testproject3 working this is stating that a simple export of your project is not working. This would mean there is probably something wrong with the Verge3d installation or Blender itself.

    Can you send me the console log for Testproject3. That will tell us alot. With your project, there are so many errors and missing files the project can not load and just hangs up…and then times out so it will not load but Testproject3 should not have these problems.

    However before you go down that road of re-installation, can you reboot your computer…then open blender, then immediately open the app manager and run one of the default projects provided by Verge3d, i.e. the Scooter. You can start by validating you can run the HTML file.

    That’s the Verge3d icon under the “Runnable” column. This should run without issue. If this doesn’t run, be sure you are running the latest chrome browse or safari browser. If this doesn’t run there is a hardware or software compatibility issue. So if it does run, close it and open the same application using the puzzle icon. If that runs…then we know your verge3d application is installed properly.

    If all the above checks out..and works with no issue, then we have to look at wheter blender is working properly.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #42978
    ilzh
    Participant

    Here is Testproject3 log file

    https://disk.yandex.ru/d/HB41GrdqoRjXEw

    • This reply was modified 2 months ago by ilzh.
    • This reply was modified 2 months ago by ilzh.
    #42982
    ilzh
    Participant

    Here is Testproject3 log file

    https://disk.yandex.ru/d/HB41GrdqoRjXEw

    #42983
    ilzh
    Participant

    Here is Testproject3 log file

    download

    • This reply was modified 2 months ago by ilzh.
Viewing 15 posts - 1 through 15 (of 39 total)
  • You must be logged in to reply to this topic.