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Blender

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  • Page 6
27 Mar 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.2 for Blender Released

Verge3D 2.2 for Blender Released

Announcementsanimation, Blender, LZMA, Puzzles, releases, Verge3D, WebGL
We are glad to present a maintenance release of the Blender version of Verge3D - yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation…
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26 Feb 2018
By Yuri Kovelenov
6 Comments
Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

Announcements3ds Max, Blender, Facebook, glTF, releases, Verge3D, WebGL
In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the…
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22 Feb 2018
By Yuri Kovelenov
7 Comments
Verge3D 2.0 for Blender Released

Verge3D 2.0 for Blender Released

AnnouncementsBlender, glTF, PBR, Puzzles, releases, WebGL
Meet the first major update of Verge3D for Blender which offers many new features including those incorporated from the previously released Verge3D for 3ds Max. We reworked PBR, added 7 more puzzles, created nodes for reflection and refraction and fixed many issues to make your WebGL adventure as comfortable as possible.…
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