We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Ok, I Agree
Soft8Soft
  • Products & Services
    • Verge3D
    • Industries & Use Cases
    • Verge3D Network
  • Made with Verge3D
  • Learn
    • User Manual
    • Developer Api Reference
    • YouTube Channel
    • Community Wiki
  • Community
    • Blog
    • ForumsbbPress Forums
    • Find a Verge3D Expert
    • Become an Affiliate
  • Store
    • Global Store (USD)This is where you can add new products to your store.
    • European Union (EUR)
    • Mainland China (CNY)
    • Review Licensing Options
  • About Us
    • Company
    • Contact
  • Products & Services
    • Verge3D
    • Industries & Use Cases
    • Verge3D Network
  • Made with Verge3D
  • Learn
    • User Manual
    • Developer Api Reference
    • YouTube Channel
    • Community Wiki
  • Community
    • Blog
    • ForumsbbPress Forums
    • Find a Verge3D Expert
    • Become an Affiliate
  • Store
    • Global Store (USD)This is where you can add new products to your store.
    • European Union (EUR)
    • Mainland China (CNY)
    • Review Licensing Options
  • About Us
    • Company
    • Contact
Get Verge3D

Facebook

  • Home
  • Blog
  • Facebook
14 Mar 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.2 for 3ds Max Released

Verge3D 2.2 for 3ds Max Released

Announcements3ds Max, Facebook, PBR, Puzzles, releases, Verge3D, WebGL
We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to…
Read More
26 Feb 2018
By Yuri Kovelenov
6 Comments
Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

Announcements3ds Max, Blender, Facebook, glTF, releases, Verge3D, WebGL
In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the…
Read More

Recent Blogs

  • Verge3D 4.3 for Maya and Ultimate
  • Verge3D 4.3 for 3ds Max Released
  • Verge3D 4.3 for Blender Released
  • Verge3D 4.2 for Maya and Ultimate
  • Verge3D 4.2 for 3ds Max Released
  • Verge3D 4.2 for Blender Released
  • Verge3D turned 5! Black Friday 2022
  • Verge3D 4.1 for Maya and Ultimate

Recent Topics

  • v3d.net links generation by aortalab
    11 minutes ago
  • Change material on Hover Event by tughuart
    36 minutes ago
  • Server Side rendering (Puppeteer) by junglist
    9 hours, 34 minutes ago
  • Offset camera so object is displayed off to the side by mjdesigner
    11 hours, 12 minutes ago
  • Verge3D 4.3 for Maya and Ultimate by Yuri Kovelenov
    15 hours, 20 minutes ago
  • Real-Time Ray Tracing/SSR by Johnson
    18 hours, 29 minutes ago
  • Verge3D 4.3 for Blender is out! by Yuri Kovelenov
    1 day, 2 hours ago
  • how to manage the challenge of a large scene size v3d file by visualizer
    1 day, 3 hours ago

Featured Links

  • Licensing Options
  • Frequently Asked Questions
  • Why Verge3D if we have Three.js?
  • Verge3D vs Unity vs Sketchfab

Recent Updates

  • Verge3D 4.3 for Maya and Ultimate
  • Verge3D 4.3 for 3ds Max Released
  • Verge3D 4.3 for Blender Released
  • Verge3D 4.2 for Maya and Ultimate

Forums

  • v3d.net links generation
  • Change material on Hover Event
  • Server Side rendering (Puppeteer)

Never Miss a Thing!

Other languages

© 2017-2023 Soft8Soft OÜ
Reg. code: 14994168 | VAT: EE102388303 | Address: Narva mnt 5, 10117 Tallinn, Estonia | Phone: +372 8147 5486 | Email: info [at] soft8soft [dot] com
Privacy Policy - Delivery Information - Product Return - General Terms and Conditions