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rhenriques

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 75 total)
  • Author
    Posts
  • in reply to: Verge3D for Cinema4D (Call for Discussion) #18257
    rhenriques
    Customer

    Will current owners be able to use the same license?
    Cheers

    in reply to: Auto-rotate slowed #18256
    rhenriques
    Customer

    Hi Yuri

    Thank you so much. I’ll try to check that out. By disabling mouse detection for cursor change on hover things get normal. I guess that, for now, I’ll be using this methodology. I was sorting things out to now add an html skin to this model and replicate to other models.
    Best Regards

    in reply to: Auto-rotate slowed #18221
    rhenriques
    Customer

    Hi Yuri

    From your message I’ve detected that the puzzle in the attached image is the culprit. It seems that these events (object auto rotate and mouse events) do interfere. Is there anyway to make them coexist in peace?
    Draft upload is here

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:bf62d91879/applications/PedraFurada/PedraFurada.html

    Click on the green ball lower left, then on the yellow dots then on the white ball lower left. Drag the mouse around while the model moves and you will see the lag.

    Cheers

    in reply to: Auto-rotate slowed #18199
    rhenriques
    Customer

    Hi Yuri

    I have not tested with the default cube scene. The slowdown happens with a several thousand faces polygon model. If the mouse is not moved, things are smooth. Once the mouse is moved around, without doing nothing (click for instance), the movement gets choppy.
    My puzzle layout is the one in the image attached.
    Cheers

    in reply to: Cutting planes #18088
    rhenriques
    Customer

    Thank you so much Yuri!
    Cheers

    in reply to: Cutting planes #18053
    rhenriques
    Customer

    Hi Yuri

    As simple as that! If we have control over the planes position is exactly this feature that I’m looking for. The first example, with plane position control, as it is in the controls, it’s perfect. This example only misses the control of the plane’s position (por instance X Y or Z plane).

    Cheers

    rhenriques
    Customer

    Thank you Mikhail. Request done.
    Cheers

    rhenriques
    Customer

    Thank you Mikhail. Very clear and useful tutorial.
    This is a great add to Verge 3D. however I’m still waiting for some way to get a cutting plane feature, more or less like a dynamical boolean object. Blender has a different (and rather clumsy) approach from other 3D packages to make boolean objects and I’m not seeing how this will be possible in a simple manner. In cinema 4D, for instance, boolean objects are non destructive and easily modifiable at any time. I’m still trying to deal with these in blender.
    Cheers

    in reply to: Verge3D 2.14 pre3 available! #17928
    rhenriques
    Customer

    Urgent tutorial for the demo project “Parametric Models” needed :mail: .
    How can we make a cutting plane to an object for instance?
    Great add!!

    Cheers

    in reply to: Verge3D 2.14 pre1 & pre2 available! #17717
    rhenriques
    Customer

    Great work!

    rhenriques
    Customer

    You must hide them on load in the HTML editor that you used. After you make them appear via puzzles.

    in reply to: Installation Errors ( OS X ) #17121
    rhenriques
    Customer

    Hi digitalelements, I had the same problem. The trick, for now, is to disable SIP and Gatekeeper. That way you will be able to enable Verge3D add on.

    in reply to: Tint Object on Hovered #15938
    rhenriques
    Customer

    I would also like to know how to achieve this effect, just like in Yuri’s provided link.
    Cheers

    in reply to: Running it locally #11365
    rhenriques
    Customer

    Probably you should try to run the main .html file from Firefox. It’s the only browser that allows to run websites as localhost. I can run apps created with verge 3D directly with Firefox.
    Cheers

    in reply to: Boolean objects #10088
    rhenriques
    Customer

    Hi Mikhail

    Thank you. That is precisely what I was imagining. The idea was exactly to see things dynamically changing bu moving the subtracting objects with puzzles. I’ll try, in alternative, to cut parts of the model to make them disappear on demand.

    :good:

Viewing 15 posts - 16 through 30 (of 75 total)