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Verge3D 2.14 pre3 available!

Home Forums Official Announcements Verge3D 2.14 pre3 available!

Viewing 15 posts - 1 through 15 (of 21 total)
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  • #17896

    The third preview build of Verge3D 2.14 is out. It is based mostly on the suggestions from the community. Check it out!

    Chief 3D Verger | LinkedIn | Twitter

    #17897

    Parametric Models

    The puzzles get morph factor and set morph factor are available. These puzzles allow you to implement parametric objects with ease. The possibilities are endless: dimensions, shape, thickness, holes, profiles etc – everything can now be modified and even animated at run time.

    Check out the demo or watch the video below.

    Please notice that due to hardware constraints, the total number of morph targets is limited to 6 + 1 base model.

    The source files of the demo are available in the Blender version with the 3ds Max port on the way.

    Normal Map Generator

    The puzzle generate normal map is available – you can use it with loaded images or with the output of the previously implemented texture from text puzzle.

    For compatibility with 3ds Max’ normal map space, enable the invert G option. Blender’s normal map space corresponds to the invert R and invert G options both disabled (which is default).

    Puzzles Improvements

    The puzzles replace texture and get texture param can now accept texture input in the form of a text field or a variable instead of taking it from the selector. Updates for the puzzles set color and set value are on the way.

    3ds Max Settings

    Camera clipping planes are now calculated automatically if
    Miscellanious – Clipping Planes – Enable checker is off (which is default).

    Physical Camera Exposure Control option activated from the Environment and Effects > Expose Control dropdown is now supported. This mode is enabled automatically upon adding a Physical camera (or upon adding a Photometric light in ART mode).

    Besides letting you use Physical camera’s various settings, such as aperture’s f-number, ISO, EV, shutter speed and others, Physical Camera Exposure Control allows you to render the vignetting effect.

    As a reminder, before this update you could only use the Logarithmic Exposure Control option which is the default mode in the Scanline renderer.

    The Alpha Mode, Two-Sided, Dithering params are now supported for Blend and Shellac materials (as per user feedback).

    JavaScript

    App.disableRendering() method now works without explicitly specifying the after param (defaults to 0).

    The v3d namespace now includes the array of all App class instances created in your application(s). This allows you to run various App methods right from the browser console. For example, you can check your application performance this way:
    v3d.apps[0].printPerformanceInfo()

    Bug Fixes

    Fixed rendering blackout occurred if the canvas is hidden and then revealed (e.g. with CSS property display: none), or if the canvas is re-scaled to and back from zero dimensions.

    Chief 3D Verger | LinkedIn | Twitter

    #17901
    scalare
    Customer

    Excellent, thank you!!!

    #17902
    Andrejus
    Participant

    :good:

    #17908
    D3Pixel
    Customer

    Great to see continued improvements.

    3D Animation and Web3D services - www.d3pixel.co.uk

    #17915
    PD
    Customer

    Wow, guys!

    Yet another update and the magic keeps happening! Great work :good:

    #17916
    jem
    Customer

    Great work! I am downloading the new build now.

    Jeremy Wernick

    #17917
    zjbcool
    Customer

    Hi,
    There’re two errors when opening parametric_models with v3d 2.14 pre3.
    v3d.WebGLShader: Shader couldn't compile.

    v3d.WebGLProgram: shader error:  0 35715 false gl.getProgramInfoLog No compiled fragment shader when at least one graphics shader is attached.
    

    I replaced the v3d.js with pre2’s ,and it worded.

    The all infomation on console is here:

    v3d.WebGLShader: Shader couldn't compile.
    Wa @ v3d.js:1
    eo @ v3d.js:1
    acquireProgram @ v3d.js:1
    ve @ v3d.js:1
    ge @ v3d.js:1
    renderBufferDirect @ v3d.js:1
    me @ v3d.js:1
    fe @ v3d.js:1
    render @ v3d.js:1
    render @ v3d.js:1
    render @ v3d.js:1
    render @ v3d.js:1
    render @ v3d.js:1
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1
    a @ v3d.js:1
    requestAnimationFrame (async)
    start @ v3d.js:1
    setAnimationLoop @ v3d.js:1
    animate @ v3d.js:1
    run @ v3d.js:1
    (anonymous) @ parametric_models.js:76
    i.renderer._resizeCb @ v3d.js:1
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1
    Promise.then (async)
    Wm.parse @ v3d.js:1
    parse @ v3d.js:1
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1
    load (async)
    load @ v3d.js:1
    load @ v3d.js:1
    loadScene @ v3d.js:1
    loadScene @ parametric_models.js:74
    (anonymous) @ parametric_models.js:35
    (anonymous) @ v3d.js:1
    Promise.then (async)
    loadLogic @ v3d.js:1
    (anonymous) @ parametric_models.js:32
    (anonymous) @ parametric_models.js:40
    load (async)
    (anonymous) @ parametric_models.js:5
    v3d.js:1 v3d.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:257: 'resolution' : redefinition
    
    #17919

    There’re two errors when opening parametric_models with v3d 2.14 pre3.

    Indeed, we’re reproducing that with WebGL 1.0, now looking into. Thanks for the heads up! :good:

    UPDATE: we fixed the issue and re-uploaded the builds. Please check if it works for you now.

    Chief 3D Verger | LinkedIn | Twitter

    #17922
    scalare
    Customer

    Hi Yuri,

    we’ve replaced the version with 2.14.3 and we’re getting weird errors ONLY on iPhone. Not happening on Android or desktop. The errors go like this:

    WebGL: INVALID_OPERATION: drawElements: unable to simulate vertexAttrib0 array
    And when we expand the message:

    useProgram @ [native code]:1
    useProgram @ v3d.js?ver=2.9.2:1
    ge @ v3d.js?ver=2.9.2:1
    renderBufferDirect @ v3d.js?ver=2.9.2:1
    me @ v3d.js?ver=2.9.2:1
    fe @ v3d.js?ver=2.9.2:1
    render @ v3d.js?ver=2.9.2:1
    render @ v3d.js?ver=2.9.2:1
    render @ v3d.js?ver=2.9.2:1
    render @ v3d.js?ver=2.9.2:1
    render @ v3d.js?ver=2.9.2:1
    (anonymous function) @ v3d.js?ver=2.9.2:1
    (anonymous function) @ v3d.js?ver=2.9.2:1
    a @ v3d.js?ver=2.9.2:1

    There are lots of instances of the same error. That version number for v3d.js is suspicious.

    Please let me know if I should go back to 2.14.2 for the time being. Thank you!

    #17923
    scalare
    Customer

    Never mind about the version number. That is something we have added when loading v3d.js. We’ve removed that, but the errors still show.

    #17924
    Sargento
    Participant

    Beautiful news. :good:

    #17928
    rhenriques
    Customer

    Urgent tutorial for the demo project “Parametric Models” needed :mail: .
    How can we make a cutting plane to an object for instance?
    Great add!!

    Cheers

    #17930

    Tutorial will be available on monday.

    Co-founder and lead graphics specialist at Soft8Soft.

    #17932

    we’ve replaced the version with 2.14.3 and we’re getting weird errors ONLY on iPhone

    Is this issue manifested only with your application, or it can be observed for some of stock Verge3D demos as well?

    Chief 3D Verger | LinkedIn | Twitter

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