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Making interactive parametric models with Blender and Verge3D

Home Forums Tutorials Making interactive parametric models with Blender and Verge3D

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
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  • #17965

    Hi, here’s a new toturial that explains how to create such demos like this.

    Co-founder and lead graphics specialist at Soft8Soft.

    #17971
    Andrejus
    Participant

    :good:

    #17988
    illussimo
    Customer

    Thank you for this great useful new feature in Verge3D and this very clear tutorial. :rose:

    #17993

    Glad it’s useful :good:

    Co-founder and lead graphics specialist at Soft8Soft.

    #18010
    rhenriques
    Customer

    Thank you Mikhail. Very clear and useful tutorial.
    This is a great add to Verge 3D. however I’m still waiting for some way to get a cutting plane feature, more or less like a dynamical boolean object. Blender has a different (and rather clumsy) approach from other 3D packages to make boolean objects and I’m not seeing how this will be possible in a simple manner. In cinema 4D, for instance, boolean objects are non destructive and easily modifiable at any time. I’m still trying to deal with these in blender.
    Cheers

    #18011
    jem
    Customer

    Hi Mikhail,
    Thank you for the good work on parametric models and thank you for the video tutorial. I have just begun building my own test examples and your tutorial is helpful.

    As I make more complex examples (more degrees of freedom), the calculations are getting a little complex, but that is my problem and not yours. Thank you again.

    Jeremy Wernick

    #18012
    bkwok
    Participant

    Is it possible to use text input to control the parametric model?

    #18013
    jem
    Customer

    Yes, it is possible. Mikhail’s examples are interesting because they demonstrate dragging driving a parametric model, but the dragging action is not required to drive the morph targets. As Mikhail shows in his video, the value for the morph target is driven by puzzles. Those same puzzles could easily listen for a change in a text input element, take that value and drive the morph target value.

    I am doing something similar by driving the morph target values from an external data feed.

    Jeremy Wernick

    #18016

    This is a great add to Verge 3D. however I’m still waiting for some way to get a cutting plane feature, more or less like a dynamical boolean object.

    Please add this Request to a specific forum.

    In cinema 4D, for instance, boolean objects are non destructive and easily modifiable at any time. I’m still trying to deal with these in blender.

    It’s alse a non-destructive in Blender, isn’t it? Or what the difference between Blender and Cinema4D boolean modidyers?

    Thank you for the good work on parametric models and thank you for the video tutorial. I have just begun building my own test examples and your tutorial is helpful.

    Will be great to see using of this feature in real projects!

    Is it possible to use text input to control the parametric model?

    Yes, you can create a text input html div and get a numbers from there and transfer them to the shapekeys value.

    Co-founder and lead graphics specialist at Soft8Soft.

    #18018
    rhenriques
    Customer

    Thank you Mikhail. Request done.
    Cheers

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