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AVerge3Der

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 32 total)
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  • AVerge3Der
    Participant

    I would like to see if anyone has an issue trying this from their machine without my files. Just to make sure it’s not anything to do with my side.

    _____________________________________________________________________

    It’s very straight forward. All you need to do is add these 4 puzzles (I joined them as you can see in the image https://www.soft8soft.com/wp-content/uploads/2021/12/verge3D-2.9-Preview-2-MouseWheel-Zoom-Not-Smooth-Now.png). Then add a cube to the scene (Blender defaults to that view even). Run The Verge3D project so the tab with Localhost is showing. Mousewheel zoom in and out. Is it smooth mostly or does it jump on each MouseWheel movement step?

    AVerge3Der
    Participant

    I did not find a solution for this issue. So far it’s looking like a Verge3D bug.

    Putting this on the backburner. I may need to solve this issue inside of my created .js file. Not the worst solution. I was hoping the Puzzles could save me some coding time and keep my .js file leaner.

    Let me know if my replication procedures are not clear in my original post, or I will think you all understood them.

    :-)

    AVerge3Der
    Participant

    Yes we are about to release a preview version. The manual pages are in fact have a date stamp – at the very bottom of the page. Anyway, I agree that we should better identify what features are there and what are coming. :good:

    Get’s my vote as well. Thanks. :good:

    in reply to: Verge3D for Cinema4D (Call for Discussion) #47305
    AVerge3Der
    Participant

    I am probably at odds with many on this thread regarding C4D and the level of effort needed for Soft8Soft to support another 3D application. I think the level of effort should be put into advancing the verge3d application further rather than trying to find C4D users that might use Verge3d.

    Verge3d is missing a lot of really good pipeline development tools. Tools that make puzzle editing easier. A consolidated customizable puzzle library, on and offline. A more streamlined method of installation that allows you to keep your stored puzzles. Not to mention getting Verge3D updated with the latest Blockly. There is so much that can be done to Verge3d that adding another application only slows down the overall growth and expansion of Verge3D itself slowing down its overall growth to be a great platform.

    Soft8Soft…make your product way better, charge a little more and make it easy for us to make money with the product. That will drive more sales, for us…and ultimately drive more sales for you.

    to Msaporito…..just curious…what did you pay for Blender and why?

    To all the C4D users, you can still get your scenes to V3D…just export your projects as FBX and bring them into Blender test, fix issues, export to V3D. Lots of other ways as well…this is just one of many.

    IMHO

    I second this post. There is still a lot of potential for Verge3D. But having as many puzzle and JavaScript features available as we can,
    while keeping the load times and deliverables size down, is what I’m most interested in. Blender is free, so anyone can partake in the platform if they choose.

    AVerge3Der
    Participant

    Nerd VPN.

    AVerge3Der
    Participant

    Thanks GLiFTeK. I reviewed the company behind that VPN. Seems past activities somewhat sketchy. :cry:

    AVerge3Der
    Participant

    UPDATE:
    ISSUE FIXED (11/07/2021, few minutes later)

    Okay, so now it’s working. I unplugged the cable model and pulled it’s battery backup (so the modem is all the way off). Left a minute. Back on. Reloaded Windows 10. I also ipconfig /flushdns (habit). So, something I did between those two and reinstalling V3D 3.9, seemed to work. Thanks self. :-) I hope this help future self or someone else that runs into this issue. Yes. I have used a VPN at times. But it was off (still installed of course). :yahoo:

    AVerge3Der
    Participant

    Did you fixed this issue? I’m getting the following error. I’ve tried V3D 3.8 and 3.9 installs. Just started in the last couple of days.

    “This site can’t be reachedlocalhost refused to connect.
    Try:

    Checking the connection
    Checking the proxy and the firewall
    ERR_CONNECTION_REFUSED”

    I’ve allowed my antivirus to not scan for issues in the related V3D directories, to no avail. :-(

    AVerge3Der
    Participant

    I feel like I’m chasing my tail at this point. Going around in circles. Weird, as it works now. Not always, but this is the second time the default test cube for a V3D project worked without any further adjustments. Now I wonder why sometimes it works and sometimes it does not. Something caching and not updating properly on my local machine before it goes up into the server, or after on the server side?

    Down the rabbit hole. :cry:

    AVerge3Der
    Participant

    I get this error, ” :scratch: /v3d_exported_image_New%20Layer 404 (Not Found)” Where our server’s IP address is before the ‘/’ character. This is the default built project after creation, then uploaded to through FTP to our server.

    Do you know why this may be happening?

    AVerge3Der
    Participant

    Unfortunately not on that server. But, it looks like it was an add-on I was using that was the issue. Because if I make a vanilla blender version with the texture it works fine when uploaded to our server. FWIW, I was using PBR Painter. Blender Market is where I got it from. Other than this issue, it’s been working very well for my workflow needs. It’s just very odd to me.

    AVerge3Der
    Participant

    Looks like the CDN for Verge3D can handle the two (images) that have no extension in the project (streamed in ?, I don’t get the tech behind the scenes that is happening). But it works on Verge3D’s site, just not on our server. Seems IIS related settings? Anyone? Is there a comprehensive server setup document that will mirror what Verge3D does with their CDN configuration? So that we may see what we are missing for our website?

    HTTP Error 404.17 – Not Found

    :bye:

    AVerge3Der
    Participant

    This sounds interesting to me as well, the plugin. If this can work with SQLite that would be a plus. :bye:

    in reply to: orbit camera collision / limits (feature request?) #43347
    AVerge3Der
    Participant

    second try to add the package, maybe a zip works?

    Thanks for sharing Thomas. A short video clip showing and telling how to use this add-on would be helpful.

    Again, thanks for sharing.

    in reply to: NO HDRI Environment in EXport #43271
    AVerge3Der
    Participant

    This code (update to my web.config file on the server) fixed the issue for me. My project’s HDRi shows. But now I need to see why the Film > Transparent setting in Blender is not working. It still shows the HDRi, and not just take the lighting from it. Ideas anyone?

    My code (web.config, put next to .gtlf and other files on server).

    <?xml version="1.0" encoding="UTF-8"?>
    <configuration>
        <system.webServer>
                <staticContent>
                <mimeMap fileExtension=".hdr" mimeType="application/octet-stream" />
                <remove fileExtension=".gltf" />
                  <mimeMap fileExtension=".gltf" mimeType="application/octet-stream" />
                </staticContent>
        </system.webServer>
    </configuration>
Viewing 15 posts - 16 through 30 (of 32 total)