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Verge3D for Cinema4D (Call for Discussion)

Home Forums Official Announcements Verge3D for Cinema4D (Call for Discussion)

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Viewing 10 posts - 16 through 25 (of 25 total)
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  • #21895

    Hi,

    Yes, you can use vanilla glTF files with Verge3D. We did not try C4D exporter in particular but it supposedly should work. See more info here (scroll down to Vanilla glTF Files).

    A possible workflow can be that you use the standalone App Manager (either Blender, Max or Maya version), create a project as usual and replace the gltf/bin files in the application folder with those exported from Cinema 4D.

    Let us know how it goes!

    Chief 3D Verger | LinkedIn | Twitter

    #47192
    grimmy
    Customer

    +1 for Cinema4D here :)

    #47299
    xeon
    Customer

    I am probably at odds with many on this thread regarding C4D and the level of effort needed for Soft8Soft to support another 3D application. I think the level of effort should be put into advancing the verge3d application further rather than trying to find C4D users that might use Verge3d.

    Verge3d is missing a lot of really good pipeline development tools. Tools that make puzzle editing easier. A consolidated customizable puzzle library, on and offline. A more streamlined method of installation that allows you to keep your stored puzzles. Not to mention getting Verge3D updated with the latest Blockly. There is so much that can be done to Verge3d that adding another application only slows down the overall growth and expansion of Verge3D itself slowing down its overall growth to be a great platform.

    Soft8Soft…make your product way better, charge a little more and make it easy for us to make money with the product. That will drive more sales, for us…and ultimately drive more sales for you.

    to Msaporito…..just curious…what did you pay for Blender and why?

    To all the C4D users, you can still get your scenes to V3D…just export your projects as FBX and bring them into Blender test, fix issues, export to V3D. Lots of other ways as well…this is just one of many.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #47305
    AVerge3Der
    Participant

    I am probably at odds with many on this thread regarding C4D and the level of effort needed for Soft8Soft to support another 3D application. I think the level of effort should be put into advancing the verge3d application further rather than trying to find C4D users that might use Verge3d.

    Verge3d is missing a lot of really good pipeline development tools. Tools that make puzzle editing easier. A consolidated customizable puzzle library, on and offline. A more streamlined method of installation that allows you to keep your stored puzzles. Not to mention getting Verge3D updated with the latest Blockly. There is so much that can be done to Verge3d that adding another application only slows down the overall growth and expansion of Verge3D itself slowing down its overall growth to be a great platform.

    Soft8Soft…make your product way better, charge a little more and make it easy for us to make money with the product. That will drive more sales, for us…and ultimately drive more sales for you.

    to Msaporito…..just curious…what did you pay for Blender and why?

    To all the C4D users, you can still get your scenes to V3D…just export your projects as FBX and bring them into Blender test, fix issues, export to V3D. Lots of other ways as well…this is just one of many.

    IMHO

    I second this post. There is still a lot of potential for Verge3D. But having as many puzzle and JavaScript features available as we can,
    while keeping the load times and deliverables size down, is what I’m most interested in. Blender is free, so anyone can partake in the platform if they choose.

    #47310
    Crunch
    Customer

    I third xeom & johnsmith post. Talking precious develop time away Verge + Blender. I can only imagine the pain of switching away from a 3d app you grew up on to a new one (eg blender) but I can only imagine it will still take less time than Soft8 has to invest to support.

    #47311

    I hear you guys! We definitely need more people in our team before we can embark on C4D development.

    Chief 3D Verger | LinkedIn | Twitter

    #47316
    Crunch
    Customer

    We are thinking about getting sponsorship for this goal (need circa $30-50k to make it happen) on Kickstarter or otherwise.

    How about 65K PER month for a Verge3d suite tailored for C4d?? Those dudes are loaded, right? Might also be a group of the most demanding Ds ever too,.

    Already might be sounding a little e demanding without the Verge team even singing up for anything😊

    I Never personally tried C4d (traditionally was always out of the range of my pocket book) so I just watched a few “best 3d packages ” videos to get a feel. I do really like the strength CS4 for things like motion art, titling animations and I might considered dumping Blender just for it….

    IF ONLY ANY OF THAT FANCY stuff would ever translate thru the Verge3d engine to been seen… let alone be renderable on the web browers which is our channel of distribution.

    Please keep that in mind pro-C4ds.

    The medium here (3d web), is ultimately always constrained the browsers(hardware) of our audiences (just like everything on web), then the verge engine, and last our editing suite.

    If the roles were reversed and I was forced to get started (with a free copy of C4D), I too would be like ‘damn if I was home in blender I would go bang bang bang and have that all done sweet!’

    It just doesn’t work like that though. I hate the throw out a number lets say only ~10% of cool shit you could do in your 3d suite on a video export will make through to web playback.

    It is just how it is. Right now, TODAY, though a combination of basic modeling, texturing, animation, lightening, etc… provided by any 3d 2s-suite, + VERGE + PUZZLES, you are in the 99 percentile off all 3d content on the web today (1% being guys who coded things by hand)

    Just go with Blender.. keep everyone on the same page keep things going forward in unison.

    We are stronger together than apart.

    Just my opinion..

    #47317
    Crunch
    Customer

    Yuri, just as a reminder of an old Russian folklore story i am sure you already heard (the one where two brothers sold out and got locked out)

    Not saying you need to be a some Ton Roosendaal,,, just saying WALK from anything that doesn’t start without 9 zeros behind it. You will be worth. And those C4d guys (the ones that will be working in the future cuz they chocked down blender) already have a Verge3d Blender copy despite their moans.

    #50287
    jamdalu
    Customer

    Stay focused on blender! Make Verge 3D work with geometry nodes like they did with altermesh in Unreal – see this and drool: https://altermesh.com The world is changing… :yahoo:

    #57083
    jefferywright
    Participant

    Blender is a very dynamic and advanced tool but a real challenge to use, C4D is so much more user friendly, especially for designers.

    Has anyone had any luck with glTF files exported from Cinema 4D?

    Interactive Multimedia and Visual Design
    https://jefferywright.com/

Viewing 10 posts - 16 through 25 (of 25 total)
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