Home › Forums › Programming › orbit camera collision / limits (feature request?)
not sure if this feature exists, but we would like to keep the orbit camera from moving inside of objects.
so it would be a helpful feature to give it a collision material, similar to the first person camera.
an alternative would be using the Min / Max Angles, but since they are not visible in the viewport, it is hard to set them up correctly. a viewport gizmo/overlay/handles would be appreciated here.
Test your math: 1 + 7 =
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