We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

SOLVED! New Camera Puzzles used but MouseWheel makes zoom not smooth movement

Home Forums Puzzles SOLVED! New Camera Puzzles used but MouseWheel makes zoom not smooth movement

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #47681
    johnsmith
    Participant

    The Puzzles work. The issue is the Camera (only one in the Scene) snaps instead of smoothly zooming in and out with the MouseWheel. Anyone know why? Perhaps this is a defect? Try adding a Cube with a texture. Then left-click and drag to rotate and angle the cube in all directions. Using Orbit option with the new Camera Puzzles, that works.

    Then zoom in and out on the object with the MouseWheel. Notice how it’s not smooth? It snaps the camera in increments. No tweening.

    :scratch:

    • This topic was modified 1 month, 2 weeks ago by johnsmith.
    • This topic was modified 1 month, 2 weeks ago by johnsmith.
    • This topic was modified 1 month, 1 week ago by johnsmith.
    • This topic was modified 1 month, 1 week ago by johnsmith.
    • This topic was modified 1 month, 1 week ago by johnsmith.
    • This topic was modified 1 month, 1 week ago by johnsmith.
    Attachments:
    You must be logged in to view attached files.
    #47851
    johnsmith
    Participant

    I did not find a solution for this issue. So far it’s looking like a Verge3D bug.

    Putting this on the backburner. I may need to solve this issue inside of my created .js file. Not the worst solution. I was hoping the Puzzles could save me some coding time and keep my .js file leaner.

    Let me know if my replication procedures are not clear in my original post, or I will think you all understood them.

    :-)

    • This reply was modified 1 month, 2 weeks ago by johnsmith.
    • This reply was modified 1 month, 2 weeks ago by johnsmith.
    • This reply was modified 1 month, 1 week ago by johnsmith.
    #47855
    xeon
    Customer

    can you post a simple project containing your puzzles so we can test.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #47857
    johnsmith
    Participant

    I would like to see if anyone has an issue trying this from their machine without my files. Just to make sure it’s not anything to do with my side.

    _____________________________________________________________________

    It’s very straight forward. All you need to do is add these 4 puzzles (I joined them as you can see in the image https://www.soft8soft.com/wp-content/uploads/2021/12/verge3D-2.9-Preview-2-MouseWheel-Zoom-Not-Smooth-Now.png). Then add a cube to the scene (Blender defaults to that view even). Run The Verge3D project so the tab with Localhost is showing. Mousewheel zoom in and out. Is it smooth mostly or does it jump on each MouseWheel movement step?

    #47955
    johnsmith
    Participant

    UPDATE
    Solved

    Just wrap the 4 Set Puzzles (picture above and updated image here) in an on event of wheel for element “” in parent doc (checked). And now instead of what seems every frame, the zoom happens on the MouseWheel clicks (up and down).

    I hope this helps someone else in the future.

    • This reply was modified 1 month, 1 week ago by johnsmith.
    • This reply was modified 1 month, 1 week ago by johnsmith.
    Attachments:
    You must be logged in to view attached files.
Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.