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hulpesergiu

Forum Replies Created

Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: Eevee WYSIWYG #50435
    hulpesergiu
    Participant

    Hi x9studio.

    I am very confused about your question.

    The image on the left looks 90% the same as the one on the right to me.

    The only difference between them is some contrast and color correction (the eevee one looks a bit greenish)

    I am not sure what you are trying to do.

    Also from your material screenshot, I am noticing you are baking the material, maybe you can tell us more details about that?

    in reply to: Per material toneMapper not working #49194
    hulpesergiu
    Participant

    Bump as this would be useful

    I remember in babylon.js you could set tone mapping curve settings/material. Is that possible in Three.JS?

    in reply to: Per Mesh Manual Texture Space #48811
    hulpesergiu
    Participant

    In both your examples the textures space has not been edited. After editing the texture space, the texel density should be the same between the 2 objects.

    I will also post an example later, but here is a screenshot of how to adjust an object’s texture space. After doing this, the mesh can be non-uniformly scaled, but the texture tiling size will remain constant.

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    in reply to: Flat 3D lighting #48702
    hulpesergiu
    Participant

    I think the problem you are facing are not emission nodes are not working, but the Bloom Post Process effect not being turned on by default in Verge.
    You can use the bloom puzzle from the post-process effects category.

    in reply to: [SOLVED] TAA Anti-aliasing question #46804
    hulpesergiu
    Participant

    That’s exactly what I was looking for! Thanks! Will test it on my project.

    in reply to: Verge3D 3.9 pre1 available! #46745
    hulpesergiu
    Participant

    Wow! GTSO is a great improvement for AO realism, will definitely test it out!

    in reply to: [SOLVED] New AO issue with multiple cameras #46579
    hulpesergiu
    Participant

    Awesome! When is the next Verge3D update planned?

    hulpesergiu
    Participant

    Hey Xeon! OMG, I’ve spend a couple of hours trying to figure this out, trying different UV maps, and settings for normal map, and nothing worked.

    This actually fixes it! Thank you so much

Viewing 8 posts - 1 through 8 (of 8 total)