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Per Mesh Manual Texture Space

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  • #48781
    hulpesergiu
    Participant

    Hi guys,

    As object texture coordinates have some weird problems regarding object rotations. I am trying to use generated texture coordinates to procedurally map multiple objects at the same time.

    By doing so I noticed that verge3d doesn’t take into account adjustments to the mesh texture space.

    Are there any plans in supporting that?

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    #48787

    Works for me fine.

    Can you share your example?

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    Co-founder and lead graphics specialist at Soft8Soft.

    #48796
    AVerge3Der
    Participant

    My results.

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    #48811
    hulpesergiu
    Participant

    In both your examples the textures space has not been edited. After editing the texture space, the texel density should be the same between the 2 objects.

    I will also post an example later, but here is a screenshot of how to adjust an object’s texture space. After doing this, the mesh can be non-uniformly scaled, but the texture tiling size will remain constant.

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    #48815

    Ah, I understand now. This feature not supported.

    Co-founder and lead graphics specialist at Soft8Soft.

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