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Per material toneMapper not working

Home Forums General Questions Per material toneMapper not working

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  • #48742
    hulpesergiu
    Participant

    Hi!

    I am trying to make an app with a white background, but I don’t like the look of linear tone mapping, so I am using filmic tone mapping. I am also trying to use Bloom post process effect, so I cannot set a very high emission value for the background.

    After some research, I have found that you can disable tone mapping per material.

    So I tried using the exec script puzzle with the following code:

    var background = app.scene.getObjectByName('Plane');
    background.material.toneMapped = false;

    I am not seeing any change in the material.

    Is this a bug?

    #49194
    hulpesergiu
    Participant

    Bump as this would be useful

    I remember in babylon.js you could set tone mapping curve settings/material. Is that possible in Three.JS?

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