Home › Forums › Graphics / Blender › [SOLVED] New AO issue with multiple cameras
Hey guys, it’s me again with my test project.
I’m trying out the new AO, but I have found a problem when switching between 2 individual cameras.
After switching, the AO still gets calculated from the first camera. Is there any way to fix this?
Hi, thanks for the report! This bug will be fixed in the next Verge3D update!
Co-founder and lead developer at Soft8Soft.
Awesome! When is the next Verge3D update planned?
It will come next week most likely.
Test your math:
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