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[SOLVED] TAA Anti-aliasing question

Home Forums General Questions [SOLVED] TAA Anti-aliasing question

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  • #46753
    hulpesergiu
    Participant

    Hi guys,

    I was looking at the Made with verge3d examples on your website, and I found something interesting in one of them:

    aCar 3D Konfigurator

    I noticed this app has some kind of temporal anti-aliasing, when you stop rotating the car, the image cleans up really nicely, and the jagged edges disappear completely.

    I have only found MXAA and FXAA in verge3d, and didn’t find anything related in puzzles, is it some custom threeJS script? Or?

    #46757
    xeon
    Customer

    I was interested in what you were talking about and went to the site to investigate. Could you provide a screen shot of what it is specifically you are seeing and where on the website.

    I only found 1 component using Verge. This was a simple model rotation. I did not see any TAA as you are stating when viewing that model.

    Look forward to seeing what you found.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #46767

    temporal anti-aliasing, when you stop rotating the car, the image cleans up really nicely, and the jagged edges disappear completely.

    this feature is provided by this puzzle https://www.soft8soft.com/docs/manual/en/puzzles/Scenes.html#disable_rendering

    see also the sources of our Scooter demo where it is used

    Chief 3D Verger | LinkedIn | Twitter

    #46804
    hulpesergiu
    Participant

    That’s exactly what I was looking for! Thanks! Will test it on my project.

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