I am need of some help regarding graphics, turns out my scene in Eevee has a lot of quality lighting and compositioning, but the Verge3D renderer makes everything look so flat. How can I remedy this?
I attatched two different snapshots, one inside blender and the other in verge3d (ignore missing faces).
There’s two not supported things on first look^
1. exr image, that converts to PNG on export so you’ll get the different result, use hdr.
2. Look parameter from Color Managment also must be set to none, all other not supported.
Co-founder and lead graphics specialist at Soft8Soft.
I think the problem you are facing are not emission nodes are not working, but the Bloom Post Process effect not being turned on by default in Verge.
You can use the bloom puzzle from the post-process effects category.
One problem I ran into with emission is that the value has to be set relatively high. I have mine set to 5 to get it to work properly. I believe there is another post in the forums about this with more detail. It worked after that. If you use bloom through puzzles that will definitely add an effect to it but you will have to play with the values to get the result you like. Lots of testing!