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gf3d

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 137 total)
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  • in reply to: GLB export #42248
    gf3d
    Customer

    Hi there, i´ve uploaded the GLB file

    https://www.dropbox.com/s/rc9m11vnsnixaxq/James_GLB_Test_Verge.glb?dl=0

    Greets

    Ger

    in reply to: GLB export #42231
    gf3d
    Customer

    Hi Alexander,

    thanks for the reply……

    But thats not the issue…..

    when i use the verge exporter….the setting gltf binary file ( *.glb) no matter how i defined the material….there is no texture at all..

    all looks just white….

    the other thing is that i need the glb file on a black background….

    no mater what i do its always white as well….

    with the babylon exporter the textures look fine…no matter how i defined them….but then also the background is white…

    even after i tried to change that in any GLB editor

    since i didn´t find a feature for doing settings for the glb export of the verge exporter i don´t know how to solve that problem…

    Greets

    Ger

    i´ve attached the glb file that verge creates when exporting from max

    in reply to: GLB export #42178
    gf3d
    Customer

    Hi Alexander,

    did you already find out why the textures are not to be seen?

    Greets and thanks..

    Ger

    in reply to: GLB export #42143
    gf3d
    Customer

    Another Hello,

    this is the link to the konfigurator i´m working on…

    on the GLTF side its all fine…
    Its a work in progress job… so not all is working yet…still
    missing textures from the customers side…and 2 models not ready yet

    http://www.gf3d.de/James_Trolly/index.html

    Greets

    Ger

    in reply to: GLB export #42142
    gf3d
    Customer

    Hi Alexander,

    i´ve uploaded the Max file and the textures to Dropbox….

    https://www.dropbox.com/sh/izokdrcbav116wj/AAAEHwp24mXBxOClBcX0IQOga?dl=0

    Greets

    Ger

    in reply to: GLB export #42141
    gf3d
    Customer

    Hi Alexander,

    do you need the Max file…its a max 2021 File?

    Greets

    Ger

    in reply to: GLB export #42053
    gf3d
    Customer

    Hi there again,

    i received no answer so far….so i would like to ask the verge3d
    staff….read the question above pls.

    I found no way to export an object from within 3dmax in such a way i need it.

    after exporting as a GLTF Binary (GLB ) there are no textures on the object…the settings for the camera are not as they are in max.
    And I need it with a Black Backgrond.

    Please I need urgent Help on these issues.

    Greets

    Ger

    in reply to: how to create a black background in a glb file #41998
    gf3d
    Customer

    Hi there….i have no idea….but i don´t think it has to do with anything concerning verge3d…i just export the object in max by the bybylon exporter….doing nothing with it in verge3d….

    Any glb viewer or editor show it with a white background…

    I tried severral editors to change it to black….nothing worked..

    I know it is possible since i´ve seen GLB with a black background.

    But since i´m not a programmer…it might be that i missed something essential to change it to black in the editors i tried…

    Greets

    Ger

    in reply to: Reloading the project #41591
    gf3d
    Customer

    Thank you for the reply….but this doesn´t help me realy….

    My whole scene is very complex….you can switch between 3 cameraviews

    load and unload objects and materials…switch materials…
    more than 50 animated objects etc etc…..

    i just need something to restart the whole project when after some predefined time no mouse action occurs….so that the next viewer can start from scratch…as i said it is meant to running at a public place where people should be motivated by what they see and get curious to play with it…

    But thanks….this might be helpfull for futere projects

    anyone can have a look at my page http://www.gf3d.de and see the VR section.
    there you see the space scene….it takes a bit to load…but once loaded it runs fine on my PC…i have a 8GB graphicboard which is sufficiant….just to give you an idea of the complexibility..

    Greets

    Ger

    in reply to: Reloading the project #41568
    gf3d
    Customer

    Hi there, problem isn´t solved yet.

    to your understanding……

    My project runs fine sofar…it is meant to be running in a public place. People can play with it….if they don´t wanna play with it anymore…they normally leave app as it is at that moment…

    after some predefined idle time I want it to be restored to its initial state again…so probably to be reloaded.

    I created this puzzle as seen in the attachment….

    The scene unloads fine but it doesn´t reload…the screen stays blank.

    any ideas how this can be done by puzzles without any programming?

    Greets

    Ger

    in reply to: Reloading the project #41555
    gf3d
    Customer

    Hi there you guys from verge3d…..

    Can you help with my problem….still isn´t solved yet..

    Greets

    Ger

    in reply to: Reloading the project #41482
    gf3d
    Customer

    Hi there, thanks for the answer.

    Since i´m not a programmer i don´t really know what you mean,
    I just want the whole project to be reloaded after some defined idle time. nothing to be saved or anything. Its meant for a point of information, where the initial state should be restored.

    Greets

    Ger

    in reply to: Problems publishing a project on my site #41439
    gf3d
    Customer

    Hi yuri, did you guys have a chance to have a look at my project?

    It would be great to hear what you think of it….

    Greets

    Ger

    in reply to: Problems publishing a project on my site #41296
    gf3d
    Customer

    PS. it runs best on the lastest version of google chrome

    in reply to: Problems publishing a project on my site #41295
    gf3d
    Customer

    Hi Yuri ….this didn´t work as well…

    So now i´ve setup the project again from scratch…

    Its runing now from my page…but not all

    as soon as i bring in the settings for the “lensflares” and my logo in the preload sequenz it doesn´t start….so i left that for now.

    you can have a look at it now

    http://www.gf3d.de/Space_Trip/Space_Trip.html

    Or go to my page http://www.gf3d.de
    go to the VR section and start the space

    greets

    Ger

Viewing 15 posts - 91 through 105 (of 137 total)