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gf3d

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 137 total)
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  • gf3d
    Customer

    Hi GlifTek….

    I attached a picture

    Greets

    Ger

    Attachments:
    You must be logged in to view attached files.
    in reply to: I want a black background at startup #42896
    gf3d
    Customer

    Hi xenon again,

    i´m not sure wether the css files has uploaded.

    so this is what is written in it…..

    /* __V3D_TEMPLATE__ – template-based file; delete this line to prevent this file from being updated */
    .v3d-simple-preloader-logo {
    background-image: url(“jameslogo3d.png”);
    background-size: cover;

    }

    .body {
    overflow: auto;
    height: auto;
    background-color: #000000;
    -o-object-fit: fill;
    object-fit: fill;

    }

    #v3d-container {
    position: absolute;
    top: 0px;
    left: 0px;
    width: 100%;
    height: 100%;

    }

    .fullscreen-button {
    position: absolute;
    bottom: 20px;
    right: 260px;
    width: 50px;
    height: 50px;
    cursor: pointer;
    background-size: 100% 100%;
    display: none;
    z-index: 0;
    }

    .fullscreen-open {
    background-image: url(‘images/fullscreen_open.png’);
    }

    .fullscreen-close {
    background-image: url(‘images/fullscreen_close.png’);
    }

    /* removes tap blinking on ios devices */
    * { -webkit-tap-highlight-color:rgba(0,0,0,0); }

    Greets

    Ger

    in reply to: I want a black background at startup #42895
    gf3d
    Customer

    Hi Xenon,

    i Did as you wrote here….

    I edited the css file but no changes….

    I´ve uploaded the css file.

    maybe you just have a look at it.

    Thanks

    Ger

    in reply to: I want a black background at startup #42868
    gf3d
    Customer

    Hi xenon..i want the preloader page to have a black background…

    Nor being a programmer can you explain it a bit more?

    Thanks

    Ger

    in reply to: Full screen button #42839
    gf3d
    Customer

    Hi there,

    sorry but i don´t know what you mean…i´m not into programming…

    It can´t be that difficult to have a black background when the application starts…i´ve seen such thing alraedy…

    Greets

    Ger

    in reply to: I want a black background at startup #42828
    gf3d
    Customer

    Hi thanks for the answer…but i cannot read what you wrote there

    Greets

    Ger

    in reply to: Full screen button #42823
    gf3d
    Customer

    Hi there,

    has anyone read this?

    I´m creating a pure 3D Konfigurator….so i need a solution ( if possible) to have a 3D object to do Fullscreen and back again.

    The default fullscreen function i cannot use..i need it to stay at its position,

    Greets

    Ger

    gf3d
    Customer

    thank you for the reply…..you were right….

    in reply to: GLB export #42319
    gf3d
    Customer

    Ok…thats why…..

    With GLTF i have no problems because with this format i stay within
    the verge Surroundings…say…no external viewers..etc etc…
    i use it for further use with puzzles etc…..to create things.

    the GLB format i need for external use in “Shopify”

    for this one i stay with the babylon exporter…its fine for that.

    and the thing with the black background seems to be a “shopify” issue
    as well…..Thanks a lot for trying to help..

    Greets

    Ger

    you might have a look at the latest version of the Configurator
    “work in Progress”

    at

    http://www.gf3d.de/James_Trolly/index.html

    in reply to: GLB export #42314
    gf3d
    Customer

    Hi there,

    i load it in any viewer or in shopify

    Greets

    Ger

    in reply to: GLB export #42287
    gf3d
    Customer

    sorry here´s the link again….i copied in the wrong one

    https://www.dropbox.com/s/0ynj7sgq7a4hhs6/Check%20for%20Verge.rar?dl=0

    in reply to: GLB export #42286
    gf3d
    Customer

    Sorry—why a testcase…

    i just export the max file as a glb with the verge exporter…

    i cannot understand why it works at your place and not here…

    I´ve uploaded the latest version of the max file and the textures..

    in the materaial editor there you find the PBR and the legacy version
    of the case….

    https://www.dropbox.com/s/qtg8unrn3jzj50l/Check%20for%20Verge.rar?dl=0

    thats all i can supply you with…because i don´t do anything else with it….

    as i said exporting the GLTF and all the data works fine.
    i need these data for the konfigurator….no problems there

    its just the GLB export with verge from within max….

    With the babylon exporter its works fine….

    But there i have a problem with the black background….
    Probably also with the verge exporter…even when it would export the textures.

    i also included the exported GLB file again…..

    thanks

    Ger

    in reply to: GLB export #42274
    gf3d
    Customer

    sorry we seem to misunderstand eachother….

    why making an application….

    everything is fine when i export as gltf…and there is no problem
    in the application…

    but i can export through verge as a GLB file as well…
    I need those GLB files for my customer..to be shown within “shopify”

    no matter what i do no textures are exported…
    i can also see that by the size of the file…its only half the size of the babylon glb export…probably simply because the textures are not exported into the verge3d exported GLB file…

    the same thing happens when i export the same 3D data from Blender
    with your GLB export function…

    is there some setting i need to do to export the textures…
    i checked everything.

    it doesn´t matter whether my material settings are PBR based or legacy.

    even when i setup a simple scene with simple materials…

    its always just a plain white material

    its really strange.

    Greets

    Ger

    in reply to: GLB export #42272
    gf3d
    Customer

    Hi there,

    was the console information of any use why the glb file doesn´t show any textures when exported with the verge GLB exporter?

    in reply to: GLB export #42255
    gf3d
    Customer

    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_X level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_X level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Y level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Y level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Z level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Z level 0 is incurring lazy initialization.

    That is what the console tells me

Viewing 15 posts - 76 through 90 (of 137 total)