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gf3d

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 137 total)
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  • in reply to: Problems publishing a project on my site #41268
    gf3d
    Customer

    Hi Yuri,

    were you able to have a look at the project, while its running..

    If so what do you think about it?

    Greets

    Ger

    in reply to: Problems publishing a project on my site #41267
    gf3d
    Customer

    Hi Yuri,

    i did use a standard template in the first place…

    The only thing i changed by hand was the “lensflare” line at the beginning of the javascript…as far as i remember.

    But it still doesn´t work over the internett….

    Still the question…why does that verge3d.ms when starting Max 2021

    And as far as i can say…all the necessary files are in the same folder.

    The main thing is that i don´t understand why it doesn´t start loading at all…i will try what happens when i disable the preloader bar.

    Greets

    Ger

    in reply to: Problems publishing a project on my site #41265
    gf3d
    Customer

    Hi Juri,

    i did remove the line….nothing changed…

    the script file is still coming up when i start Max…

    I´ve updated everything as well…uploaded it to my page…
    no change….locally everything runs well…but not over the internett..

    But still the question…can you load the project from your local disk?

    Greets

    Ger

    in reply to: Problems publishing a project on my site #41204
    gf3d
    Customer

    Hi Yuri,

    i don´t understand what that should help….the whole project has been
    created in the latest version of verge3d….
    the only thing that makes me wonder is the fact that lately…when i start max..as soon as max is started there appears a window which shows a file , called verge3d.ms…..

    I exported it as a pdf and attached it here….
    I also made a screnshot of part the the verge3d.ms file because in
    the original file it show a part which is redly outcolored…as you can see in the *jpg file…..maybe this has something to do with the problem…..if not…maybe you can tell me why it appears..

    On the other hand….if we cannot solve the problem….it would be a shame….but not really bad…because the application is meant to be running locally on my customers hardware….meant for a planetarium.

    Did you have a chance to have a look at it locally at your site?

    If not you should do and tell me what you think about it.

    Thanks and greets

    Ger

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    in reply to: Problems publishing a project on my site #41176
    gf3d
    Customer

    did you guys have a chance to have a look at it at all….so when its running…..it should be able to open it using the verge3d app manager

    in reply to: Problems publishing a project on my site #41175
    gf3d
    Customer

    Hi Yuri,

    i used a default template…the one that is used when you don´t pick another one….so THE default template….

    in reply to: Problems publishing a project on my site #41170
    gf3d
    Customer

    And me again….

    i´ve uploaded the data to your server…see the link below..

    it doesn´t work as well….

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:ee6d5a1851/applications/Space_Trip/Space_Trip.html

    you should have all data necessary at you server now….

    It would be great to find out why it doesn´t start…

    Thanks and greets

    Ger

    in reply to: Problems publishing a project on my site #41168
    gf3d
    Customer

    Hi there, me again….

    even though i tried it with compressed data i still doesn´t work.

    It is a very big project…so i would take a bit of time to load……
    which is ok…

    What makes me wonder is the fact that it doesn´t even start loading…
    no preloader bar…nothing….strange thing.

    It did it the same way as with my other projects….

    I could upload the date to the dropbox if necessary…

    Greets

    Ger

    in reply to: Questions about lights in 3D Max 2021 #40916
    gf3d
    Customer

    as soon as this project is halfway done, i will upload it to my page and send you guys the link….

    my hardware is a quadcore with 12 GB ram and an

    amd saphire nito + Radeon RX 590 graphics board….

    on my computer it runs really nice as soon as all is loaded….

    later it will be running on a pc with quite a lot more hardware capabilities….

    greets

    Ger

    in reply to: Questions about lights in 3D Max 2021 #40909
    gf3d
    Customer

    ok thanks……in that case i have to work with the ranges of the lights……which works realy well

    in reply to: Questions about lights in 3D Max 2021 #40903
    gf3d
    Customer

    hi. the problem is not the amount of lights…..it works really well….

    takes a bit to load…..about 1 min…which is ok….it is a project for
    where it is not important….for a point of information….with the necessary hardware…

    again the question…is there way to take over the include/exclude settings from the lights in verge3d?

    Greets

    Ger

    in reply to: Questions about lights in 3D Max 2021 #40893
    gf3d
    Customer

    Hi there,

    well there must be a limit …i working on a realy big space scene….

    lots of planets and spaceships and other stuff flying around…

    Nice effects as well…..

    Right now i have about 40-50 lights in the scene….no shadows…

    Works really nice…

    But as soon as i put in one morer light….strange things happen..

    mostly the hide and show puzzles don´t seem to work anymore…

    no big deal…i was just wondering..

    The thing with the include/ exclude….

    what i mean is that in max you can include/ exclude objects for the lights….is this setting taken over by verge3d?

    Greets

    Ger

    in reply to: Rotation of an object depending on Mousemovement? #40543
    gf3d
    Customer

    Great…works fine….thanks

    Ger

    in reply to: We are looking for a verge 3d Specialist #40538
    gf3d
    Customer

    Hi claus,

    get in contact with me…

    Greets

    Ger

    gf@gf3d.de

    in reply to: How to add lensflare to your scene #39421
    gf3d
    Customer

    Hi there, i´ve been using this and it works fine…..

    The only thing!!!!

    the flare disappear when behind 3d objects in the scene….

    I know this is what flares should do…..but is there a way to
    prevent them from doing this?

    Greets

    Ger

Viewing 15 posts - 106 through 120 (of 137 total)