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bigmike814Customer
do you use print to console to test if the detection is working? That’s the best way to trouble shoot these things. It’s hard to say without seeing the rest of the code.
bigmike814CustomerXeon, that’s a good idea but the plane is a moving plane to show measurement. I had used the annotate function, but with that I cant style it at all. I think the first suggestion you had would be the best for me. I could parent the div to an empty that moves.
bigmike814Customerhaving the distance on there set to zero means that unless the origins are in the same spot it won’t work. If you increase your distance margin some it should work, considering everything else is set up correctly.
- This reply was modified 4 months ago by bigmike814.
bigmike814CustomerThose only work if the origins are touching. The collision detection will detect if part of the object is touching part of the other object. Try searching a thread on it. Some have made demos that will probably help you.
bigmike814CustomerXeon,
Thanks for the tip. I might have to try it out with my app. Right now I’m using the create a plane with texture, but I think using a div that can scale and always stays the same size makes more sense.
bigmike814CustomerXeon, this is awesome.
Question, have you done any demos on the sprites you use for the GUI? See the photo. I cant remember if this is something you covered yet, but I like how it always stays forward facing and stays the same size no matter where the camera is from perspective.
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You must be logged in to view attached files.bigmike814CustomerHave you tried using the physics ghost when touching remove or hide item?
- This reply was modified 4 months, 1 week ago by bigmike814.
- This reply was modified 4 months, 1 week ago by bigmike814.
- This reply was modified 4 months, 1 week ago by bigmike814.
bigmike814CustomerIs this still an issue with the latest release? 4.5.1? I’ve put off updating to the new blender because of the issues I’ve been seeing being reported on it.
2023-12-01 at 4:01 pm in reply to: Group of Objects Selector — Apply to only 1 object in group #68923bigmike814CustomerYou need to run it in a loop so they can be looked at individually.
See the attached example.
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You must be logged in to view attached files.bigmike814CustomerGood job Xeon. I think including the mistakes and how you trouble shoot is the gold. It’s the old teach a man to fish vs giving a fish. So much of the learning is trial and error.
PS: have you tried the safari console lately? It’s great.
bigmike814CustomerHi Xeon,
I just sent you an email. Look forward to connecting.
bigmike814CustomerKDV, do you have any ideas on this? I would like to cut out the hole on the main and the individual items (studs in my case). I’ve tried manipulating list and can get it working on all but without the refresh. I’m thinking if it is possible, I’ll need something tricky like this.
What do you think? Is this possible?
2023-11-14 at 11:38 pm in reply to: Stop object movement and restore previous object position? #68563bigmike814CustomerJust wanted to see if there were any console log errors reported. I don’t see anything. It’s hard to say without looking at the app at this point.
2023-11-14 at 6:43 pm in reply to: Stop object movement and restore previous object position? #68560bigmike814Customerif it’s less than 4mb you can zip it. If not go to the app manager and hit the up arrow in the row that the puzzle and folder are in.
2023-11-14 at 2:30 pm in reply to: Stop object movement and restore previous object position? #68547bigmike814Customerare you looking at the console when you’re troubleshooting? I’m wondering if you set the variable to a list. If you can upload it to server and share the link I can check.
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