When using ambient occlusion, I get bad aliasing. It looks to me as if the AO is applied after the pixels have been calculated. I cannot use baked occlusion since this is a dynamic model.
What can I do to improve the quality?
I really wish there was a good solution. There are so many problems with AO in verge. It often cause objects that should not be affected to look as if noise is is being overlayed as a post process is being applied. It can cause double sided materials to look transparent… and more.
I have not gone back and tested every combination of Blender and V3D but antialiasing issues and overlay noise issue hasn’t changed in quite a while. But B3D 4.0.1 and V3D 4.5.1 yield similar results as they have in the past with some some unique difference as it relates to double sized Z-fighting objects/materials.
I think we all want AO to work but for the most part its still unusable.