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2023-11-10 at 8:39 am in reply to: Stop object movement and restore previous object position? #68352bigmike814Customer
I attached the file in a zip. You’ll have to download it and add it to your app folder. Look under where it says attachments.
I wanna move that object around at moderate speed, as a 2d playable character. I don’t want moving characters to phase through walls.
Yeah but you’re setting it to the y position. It’s going to move there not a slight movement. Use the change position to move it slightly.
2023-11-10 at 8:15 am in reply to: Stop object movement and restore previous object position? #68349bigmike814CustomerSee the app I included. This is a test I did for items touching and repositioning.
Also, when you’re moving the object are you only wanting it to move slightly? You’re moving it along the 7 by .03 from side to side. I think you’re wanting to use the “change position by” puzzle.
Attachments:
You must be logged in to view attached files.bigmike814CustomerXeon, I might be interested in some free lance stuff. Let me know if you want to chat.
bigmike814CustomerYou should code it yourself. Elementor is as much of a learning curve as learning HTML and CSS.
I’d recommend checking out a bootstrap tutorial on YouTube. There’s also free templates and the components are free.
Also download visual studio code to edit in. 90% of the tutorials online will use it so it’s easy to follow along.
The only reason they recommend web flow is because it allows you to insert your own html (so you can insert an iframe). I wouldn’t even do that. Just code it on the html file they give you. If you need the index.html file, just change the name when you upload it to c-panel.
If you can learn the puzzles, HTML is easy AF.
bigmike814Customerthat’s bitchin! Good job.
bigmike814CustomerAs a workaround you may use cloning and geometriy batching to make several holes in one step.
I guess I could use the same material on the edges. Would that separate out the similar material and leave the transparent material?
I’m just curious at this point.
bigmike814CustomerI’m building a shed/garage configurator and want to hide the inside framing so I don’t have a stud going through the window.
Sometimes I’d need to hide the door and maybe even a couple windows. Which is why I’d need more than one boolean per mesh.
I’m going to use physics and hide anything touching. And add additional studs per item added.
bigmike814Customerwell, I got one working but when I add another clipping plane hole, they both go away. I’ve seen configurators do it, so I know it’s possible, but don’t know if that is some three.js wizard writing their own code or not, but I might have to move on from this idea.
Here is the latest test:
bigmike814Customerhere’s a test I did. Still trying to figure out the coordinate system, but it can be done.
bigmike814CustomerI figured. Ask me how I know. lol
bigmike814Customerthat’s what I thought. Do you know if there’s a way to add clipping planes in a way that can get the same effect?
bigmike814CustomerI did. The console log is what was telling me that visual_logic will not load. When I deactivate the make puzzle it works.
I just did it now on a new build. I restored it back to before it did it, but if it happens again I’ll send the console log.
bigmike814Customerare you talking about having multiple views at once in a PIP?
You can have multiple cameras and switch using the set active camera (in the camera/lights tab).
bigmike814CustomerI have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.
Has anyone encountered this and is there a simple solution?
bigmike814CustomerXeon,
Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.
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