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bigmike814

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Viewing 15 posts - 31 through 45 (of 82 total)
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  • bigmike814
    Customer

    I attached the file in a zip. You’ll have to download it and add it to your app folder. Look under where it says attachments.

    I wanna move that object around at moderate speed, as a 2d playable character. I don’t want moving characters to phase through walls.

    Yeah but you’re setting it to the y position. It’s going to move there not a slight movement. Use the change position to move it slightly.

    bigmike814
    Customer

    See the app I included. This is a test I did for items touching and repositioning.

    https://v3d.net/psj

    Also, when you’re moving the object are you only wanting it to move slightly? You’re moving it along the 7 by .03 from side to side. I think you’re wanting to use the “change position by” puzzle.

    Attachments:
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    in reply to: Route 66 Digital is hiring – local only #68332
    bigmike814
    Customer

    Xeon, I might be interested in some free lance stuff. Let me know if you want to chat.

    in reply to: I’m still struggle in it… Webflow or WordPress?? #68331
    bigmike814
    Customer

    You should code it yourself. Elementor is as much of a learning curve as learning HTML and CSS.

    I’d recommend checking out a bootstrap tutorial on YouTube. There’s also free templates and the components are free.

    Also download visual studio code to edit in. 90% of the tutorials online will use it so it’s easy to follow along.

    The only reason they recommend web flow is because it allows you to insert your own html (so you can insert an iframe). I wouldn’t even do that. Just code it on the html file they give you. If you need the index.html file, just change the name when you upload it to c-panel.

    If you can learn the puzzles, HTML is easy AF.

    in reply to: Another Fantasy Projekt #68330
    bigmike814
    Customer

    that’s bitchin! Good job.

    in reply to: loop two items #68303
    bigmike814
    Customer

    As a workaround you may use cloning and geometriy batching to make several holes in one step.

    I guess I could use the same material on the edges. Would that separate out the similar material and leave the transparent material?

    I’m just curious at this point.

    in reply to: loop two items #68302
    bigmike814
    Customer

    I’m building a shed/garage configurator and want to hide the inside framing so I don’t have a stud going through the window.

    Sometimes I’d need to hide the door and maybe even a couple windows. Which is why I’d need more than one boolean per mesh.

    I’m going to use physics and hide anything touching. And add additional studs per item added.

    in reply to: loop two items #68275
    bigmike814
    Customer

    well, I got one working but when I add another clipping plane hole, they both go away. I’ve seen configurators do it, so I know it’s possible, but don’t know if that is some three.js wizard writing their own code or not, but I might have to move on from this idea.

    Here is the latest test:

    https://v3d.net/poo

    in reply to: loop two items #68274
    bigmike814
    Customer

    here’s a test I did. Still trying to figure out the coordinate system, but it can be done.

    https://v3d.net/poo

    in reply to: loop two items #68272
    bigmike814
    Customer

    I figured. Ask me how I know. lol

    in reply to: loop two items #68270
    bigmike814
    Customer

    that’s what I thought. Do you know if there’s a way to add clipping planes in a way that can get the same effect?

    in reply to: Boolean Modifier #68266
    bigmike814
    Customer

    I did. The console log is what was telling me that visual_logic will not load. When I deactivate the make puzzle it works.

    I just did it now on a new build. I restored it back to before it did it, but if it happens again I’ll send the console log.

    in reply to: Is it possible to have multiple cameras at once? #68260
    bigmike814
    Customer

    are you talking about having multiple views at once in a PIP?

    You can have multiple cameras and switch using the set active camera (in the camera/lights tab).

    in reply to: Boolean Modifier #68257
    bigmike814
    Customer

    I have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.

    Has anyone encountered this and is there a simple solution?

    in reply to: Boolean Modifier #68256
    bigmike814
    Customer

    Xeon,

    Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.

Viewing 15 posts - 31 through 45 (of 82 total)