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Avier3D

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 89 total)
  • Author
    Posts
  • in reply to: User-configured scene in iOS AR? #44712
    Avier3D
    Customer

    Hello,
    I’m on the same boat and I was about to post the same question….

    in reply to: Why Verge3D if we have Three.js? #44603
    Avier3D
    Customer

    👌👍👏

    in reply to: Verge3D 3.8 pre5 available! #44416
    Avier3D
    Customer

    Great Stuff!

    in reply to: Modifiers + Ortho camera direction = hiccup. #44076
    Avier3D
    Customer

    Hi!
    The problem was solved, the fix will be added in next release.

    Weeeee! :yahoo:

    in reply to: App Hanging at 60% and 100% #44014
    Avier3D
    Customer

    are you using LZMA compression? If that is setup, but not activated in puzzles, you could get those freezes during load.

    in reply to: Limit Location, Apply to Camera Object? #44013
    Avier3D
    Customer

    Sure. I agree, ideally the camera would hold its focus point and just not be allowed to move any further.

    Ah great stuff. I made something similar before but the solution was that the tool actually needed a “story” mode to be arranged through UX, rather than absolute freedom of movement and then place “idiot proof” contraptions. Thanks for sharing, I’ll keep it in mind for when I’ll be dealing with a free-nav approach.

    in reply to: Limit Location, Apply to Camera Object? #43992
    Avier3D
    Customer

    Where I’ve wanted to restrict panning i’ve used the ‘get distance’ puzzle to compare the camera position to the centre of my scene, and when it goes above a certain limit it brings the camera view back to the centre.

    Great to hear about your approach, I’ve played with multiple options but still not happy with a smoother experience. Would you have any puzzle example to share by chance, or more description of what you find best approach?

    No stress :good:

    in reply to: Verge3D 3.8 pre4 available! #43978
    Avier3D
    Customer

    Hi,

    Thanks for your feedback, guys!



    @avier3d
    : Can you provide more details on this issue? Basic scene that reproduces this behavior would be fine.

    I just tried to get the same problem within the load-unload model, but I can’t replicate it. But the load-unload looks fantastic with reflection probes and animated lights with shadows!

    I’m happy to (privately) show the issue, it’s happening on a client’s product that I can’t publish here .

    in reply to: Verge3D 3.8 pre3 available! #43977
    Avier3D
    Customer

    Hi, @all!
    Thank you for reporting these issues. It helps a lot! We’re working actively on fixing as much as possible before the upcoming Verge3D pre4. Stay tuned!

    :yahoo:

    in reply to: Modifiers + Ortho camera direction = hiccup. #43972
    Avier3D
    Customer

    thanks to you and team.

    in reply to: Change params for cameras #43934
    Avier3D
    Customer

    Hi,
    This has been requested before and some of it can be driven with puzzles, but I’m also on your boat.

    scenario : turn around an object, then click to focus / zoom to a detail, with fixed cam, then come back to main cam free to move.

    You can do this by placing locators on every set location, where your camera needs to be and where to look, and then also puzzle those state changes. It is sometimes not as smooth but still works well.

    But I agree that the UX tooling in regards camera is an area that defintiely will help users create better experiences.

    in reply to: Sharing application on Sharepoint #43933
    Avier3D
    Customer

    Hello,
    You are probably for problems in it, since Sharepoint changes its internal structure almost weekly. Even if it has web cappabilities, it’s a bit of a frankenstein.

    SharePoint is ok for office use but it’s not a developer/author pipeline at all.
    If you want to share projects, or use something like GitHub, or setup a network shared drive that can be mirrored remotely, so every user has all the same application paths.

    in reply to: Verge3D 3.8 pre4 available! #43796
    Avier3D
    Customer

    Amazing.

    feedback:
    -Reflection planes seem not to work well with reflection probes, my whole scene goes black (darker) even if I refresh the lightprobes?

    in reply to: Verge3D 3.8 pre3 available! #43712
    Avier3D
    Customer

    Hey thats cool !
    why don’t we think of annotations make more sophisticated & featured along with this?

    I’m in the same boat. Currently building complicated contraptions in order to produce a pleasant UX/UI for the projects.

    Regarding orthographic camera, the new HiDPI features stop working properly if assigned to orthographic. This can also happen to perspective, sometimes things simply do not follow edges or rules, randomly.

    in reply to: Animate Outline Parameters? #43627
    Avier3D
    Customer

    I’m recycling this post, since it is a similar request:
    Is there any procedure to refresh the outline? When an object has an animation or a morph, the outline shown remains in its original position.
    I often use objects with morphs to trigger simple object variations, but the outline won’t match. Would be fantastic to be able to refresh the outline to the morph update.

    Thoughts?

    This is something I often come across with.
    Cheers.

Viewing 15 posts - 16 through 30 (of 89 total)