We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Modifiers + Ortho camera direction = hiccup.

Home Forums General Questions Modifiers + Ortho camera direction = hiccup.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #43936
    Avier3D
    Customer

    Hey hey!
    This has partially been addressed before but I’m making a new post because I can see myself continuously breaking V3D with Orthographic cameras. I’m aware that perspective and ortho both work differently, so I can imagine why this happens, but often what works with a perspective camera, will have hiccups with the orthographic one.

    Today I realized that the “track to” modifier will not work with a puzzle that is driven from an orthographic camera.
    Example: no problem having all objects to point at the mouse cursor, works well.
    But won’t work with an orthographic camera. Attached screenshot with simple visual explanation of what’s going on.
    The moment the Perspective Camera is turned to Ortho, it will freeze.

    Since in the last release the S8S team seemed to be working on Ortho camera issues, maybe this one could be reviewed? Seems not to be reading or returning valid position values.

    Cheers! :bye:

    Attachments:
    You must be logged in to view attached files.
    #43952

    Hi,
    Thank you for the proper explanation of this issue. We’ll take a look!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #43972
    Avier3D
    Customer

    thanks to you and team.

    #44060

    Hi!
    The problem was solved, the fix will be added in next release.

    Verge3D Developer

    #44076
    Avier3D
    Customer

    Hi!
    The problem was solved, the fix will be added in next release.

    Weeeee! :yahoo:

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.