2021-08-12 at 10:06 am #43599
Yay!2021-08-12 at 11:23 am #43603illussimoCustomer
Any chance that Light Probe Reflection Plane will be implemented in 3.8?
That would be cool.
Thanks so much!2021-08-12 at 1:49 pm #43610parsecCustomer
Any news on a 3.8 pre 4 for blender?
What is the problem with orthographic cameras in blender?, right now I have a sharpness issue in an interface, and was planing to try 3.8 but I’m using blender and an orthographic camera .. :(2021-08-12 at 3:22 pm #43616visualizerParticipant
Hey thats cool !
why don’t we think of annotations make more sophisticated & featured along with this?2021-08-14 at 5:59 pm #436562021-08-15 at 1:49 am #43657Lijun MaCustomer
Dragging the comment dialog can cause the puzzle editor to crash in some cases. Also can reproduce it in 3.7.1 & 3.7.0.
2021-08-17 at 1:28 pm #43695adamgrCustomer
- This reply was modified 2 months, 1 week ago by Lijun Ma.
I’m testing the USDZ export functionality in 3.8 pre-3 for Maya and I’m having trouble getting it working.
If I test in Chrome on Windows I can see the console has no errors and the href attribute of the link changes correctly to the blob data. On iOS though I can’t get anything to load in AR quick look and inspecting the console (using BrowserStack) I see the error:
visual_logic.js:1193 exportToUSDZ: export failed: TypeError: blob.arrayBuffer is not a function. (In 'blob.arrayBuffer()', 'blob.arrayBuffer' is undefined) Unhandled Promise Rejection: TypeError: blob.arrayBuffer is not a function. (In 'blob.arrayBuffer()', 'blob.arrayBuffer' is undefined)
This happens on all iPhones I tested (6, 7, 8, X, 11, 12) and iOS versions (11, 12, 13, 14).
I have tested both the default Augmented Reality Verge3D example, a new project using the default cube, and integrating this into my own code based project and I cannot get the USDZ to load on iOS quick look.
Has anyone come across this issue, or successfully got a USDZ AR project working?
2021-08-17 at 10:29 pm #43712
- This reply was modified 2 months, 1 week ago by adamgr. Reason: Added that we are using the Maya version
Hey thats cool !
why don’t we think of annotations make more sophisticated & featured along with this?
I’m in the same boat. Currently building complicated contraptions in order to produce a pleasant UX/UI for the projects.
Regarding orthographic camera, the new HiDPI features stop working properly if assigned to orthographic. This can also happen to perspective, sometimes things simply do not follow edges or rules, randomly.2021-08-18 at 8:29 pm #43737Alexander KovelenovStaff2021-08-25 at 2:19 am #43977
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