Verge3D 2.12 for Blender Released

Verge3D 2.12 for Blender Released

We are excited to announce the release of version 2.12 of Verge3D for Blender. For this update we reworked several example applications, added many new puzzles, implemented supersample and multisample anti-aliasing, wrapped the powerful Tween.js library for creating fancy procedural animations, enabled WebGL 2.0, added new features for virtual reality…
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Verge3D 2.10 for Blender/3ds Max Released

Verge3D 2.10 for Blender/3ds Max Released

We are excited to announce Verge3D 2.10 for both 3ds Max and Blender users! For this release we added experimental VR support, automatized the updating of apps, implemented first-person controls, added puzzles for dynamic loading, taking screenshots, sending and receiving data over network and supported several new Max' maps and…
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Making a practical 3D product configurator

Making a practical 3D product configurator

In our previous article Do-it-yourself 3D product configurator, we discussed creating a basic jewelry customizer app using the Verge3D framework combined with Blender or 3ds Max modeling suites. Today we're going to upgrade this project and make it a more real-life e-commerce application which includes the following must-have features: Calculating the…
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WebGL: cloud-based or self-hosted?

WebGL: cloud-based or self-hosted?

A couple of months ago some of our customers reported connection issues when using our Verge3D Network service. We investigated this and figured out that the reason for this was the blocked IP addresses of Amason Web Services, a popular cloud platform leveraged by our Network platform. Luckily, Verge3D is a…
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