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Perhaps we should connect on a faster communication medium. That 0.04 is part of the equation. If the value is lower than 0.04, then it is divided by 12.92.
Good explanation thanks. Is this in the documentation for Verge3d? I think it would be prudent to add it for users to know so they can plan accordingly.
Thanks, but that doesn’t help scene unloading. Initial load for my project seems to be faster than the unload. The way my project is structured, I must unload as well since I’m relying on a naming scheme.
I’d be interested in an answer to this too. I currently have a project that would benefit from 8 or or so targets.
Thanks it works everywhere I test it now.
Do you need anything from me to be able to isolate the problem? I can provide project files in private.2020-05-23 at 12:59 pm in reply to: Feature Request: Set Morph Factor replace dropdown with text. #27930
But it works like this and processes very fast!2020-05-22 at 7:52 pm in reply to: Feature Request: Set Morph Factor replace dropdown with text. #27915
This is what not being able to automate morph factor changes looks like.
Even more confusing, I just tested on Edge and it works really well.
Transparent background is working, html background is working. I want to switch it with an event in Verge3d.
I expounded on your formula a bit.
Thanks Yuri but I mean the html background and not the scene’s environment texture.
I think this is a bug. I’m having the same issue. I posted a similar question, but the answer was to add the puzzle to the loading event which caused a weird multiplying bug. Eg. every time you load object, it multiplies the pick event. I hope you find a solution.
Was the background thin ever resolved? I’m having a similar issue. I need to be able to set a background and have it be responsive. The bg plane won’t resize properly to the screen. Is there a trick to doing this?
Alex, I’m dying for this feature. Thanks for your hard work.