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Picked object from Appended Scene

Home Forums Puzzles Picked object from Appended Scene

Viewing 6 posts - 1 through 6 (of 6 total)
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    Posts
  • #27217
    Angel del Amo
    Customer

    Hi!
    As this is my first post, let me first say I’m really impressed with verge3d and all your forums and documentation.

    My question: I want to import a lot of furniture as external .gltf objects in the main scene (with some boxes and one button) and some of them may have several copies if customer wants to… and the imported objects need to be able to be selected, moved, rotated…

    So I’ve created an empty list, place a button to import one teapot with an alias, then adopt the desired number of the copy, and include it in the empty list.

    But when I try to select the teapot it doesn’t react to “when clicked : all objects”.
    Do you know what i’m doing wrong to have the new gltf objects selected?

    Thanks in advance!

    #27225
    Xen Wildman
    Customer

    I think this is a bug. I’m having the same issue. I posted a similar question, but the answer was to add the puzzle to the loading event which caused a weird multiplying bug. Eg. every time you load object, it multiplies the pick event. I hope you find a solution.

    #27231
    GLiFTeK
    Customer

    Hi.
    Try putting each of your puzzle groups in procedures which are called in order, from another procedure, which has its call on the page seafron separately.

    Having everything called at once can cause issues. Putting them in order can avoid synchronous calling I believe

    #27283
    Angel del Amo
    Customer

    Hi,
    thanks for your answers, I’ve tried organizing puzzles with procedures, but I’m still not able to make appended scenes being seleccionable by users, to move or rotate at any time. Any hint you could give me to solve this would be very welcome!
    I’m trying also to learn a bit more about this with jewelry configurator demo scene, but for some reason in this latest verge3d for 3dmax 3.1 update it’s not working properly for me. I’ve reinstalled the app but the scene still not responding to some buttons, and the 3d appears inclomplete… (see screenshot).
    thanks!

    #27304

    this latest verge3d for 3dmax 3.1 update it’s not working properly for me

    thanks for reporting this, we’ll look into!

    Chief 3D Verger | LinkedIn | Twitter

    #41529
    rollos5son
    Participant

    Found the answer to my question in another thread – please delete this post! ;-)

Viewing 6 posts - 1 through 6 (of 6 total)
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