My project relies on loading and unloading of small GLTF.XZ files whenever an option is chosen from a dropdown and I’m experiencing some slowdown while this occurs. I’ve tested out compressed and uncompressed assets (which are exactly the same in speed) and various other combinations and I think I’ve narrowed it down to the Scene Unload slowing down the process. Can any of the devs comment on this?
Thanks, but that doesn’t help scene unloading. Initial load for my project seems to be faster than the unload. The way my project is structured, I must unload as well since I’m relying on a naming scheme.