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Is there a way to speed up scene unloading?

Home Forums General Questions Is there a way to speed up scene unloading?

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  • #27932
    Xen Wildman
    Customer

    My project relies on loading and unloading of small GLTF.XZ files whenever an option is chosen from a dropdown and I’m experiencing some slowdown while this occurs.
    I’ve tested out compressed and uncompressed assets (which are exactly the same in speed) and various other combinations and I think I’ve narrowed it down to the Scene Unload slowing down the process. Can any of the devs comment on this?

    #27962

    Try to folow somne of recommendation that are present in this article.

    Co-founder and lead graphics specialist at Soft8Soft.

    #28323
    Xen Wildman
    Customer

    Thanks, but that doesn’t help scene unloading. Initial load for my project seems to be faster than the unload. The way my project is structured, I must unload as well since I’m relying on a naming scheme.

    #28327

    Unfortunally there’s no possible solution to update unloading except to reduce amount of meshs, materials and textures in the file.

    Co-founder and lead graphics specialist at Soft8Soft.

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